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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class TaoismPanel
- {
- #region 自定义数据
- private Text _massge;
- public Text massge
- {
- get{
- if (_massge == null)
- {
- _massge = GetUIUnit<Text>("massge");
- }
- return _massge;
- }
- }
- private Button _ok;
- public Button ok
- {
- get{
- if (_ok == null)
- {
- _ok = GetUIUnit<Button>("ok");
- }
- return _ok;
- }
- }
- private Button _next;
- public Button next
- {
- get{
- if (_next == null)
- {
- _next = GetUIUnit<Button>("next");
- }
- return _next;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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