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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class SkillSelectPanel
- {
- #region 自定义数据
- private RectTransform _kongdongs;
- public RectTransform kongdongs
- {
- get{
- if (_kongdongs == null)
- {
- _kongdongs = GetUIUnit<RectTransform>("kongdongs");
- }
- return _kongdongs;
- }
- }
- private RectTransform _SkillWidgetRoot;
- public RectTransform SkillWidgetRoot
- {
- get{
- if (_SkillWidgetRoot == null)
- {
- _SkillWidgetRoot = GetUIUnit<RectTransform>("SkillWidgetRoot");
- }
- return _SkillWidgetRoot;
- }
- }
- private GameObject _SkillWidget;
- public GameObject SkillWidget
- {
- get{
- if (_SkillWidget == null)
- {
- _SkillWidget = GetUIUnit<GameObject>("SkillWidget");
- }
- return _SkillWidget;
- }
- }
- private RectTransform _SkillKongWeiRoot;
- public RectTransform SkillKongWeiRoot
- {
- get{
- if (_SkillKongWeiRoot == null)
- {
- _SkillKongWeiRoot = GetUIUnit<RectTransform>("SkillKongWeiRoot");
- }
- return _SkillKongWeiRoot;
- }
- }
- private Button _guanbi;
- public Button guanbi
- {
- get{
- if (_guanbi == null)
- {
- _guanbi = GetUIUnit<Button>("guanbi");
- }
- return _guanbi;
- }
- }
- private Button _XiuXing;
- public Button XiuXing
- {
- get{
- if (_XiuXing == null)
- {
- _XiuXing = GetUIUnit<Button>("XiuXing");
- }
- return _XiuXing;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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