SkillSelectPanelData.cs 1.8 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SkillSelectPanel
  9. {
  10. #region 自定义数据
  11. private RectTransform _kongdongs;
  12. public RectTransform kongdongs
  13. {
  14. get{
  15. if (_kongdongs == null)
  16. {
  17. _kongdongs = GetUIUnit<RectTransform>("kongdongs");
  18. }
  19. return _kongdongs;
  20. }
  21. }
  22. private RectTransform _SkillWidgetRoot;
  23. public RectTransform SkillWidgetRoot
  24. {
  25. get{
  26. if (_SkillWidgetRoot == null)
  27. {
  28. _SkillWidgetRoot = GetUIUnit<RectTransform>("SkillWidgetRoot");
  29. }
  30. return _SkillWidgetRoot;
  31. }
  32. }
  33. private GameObject _SkillWidget;
  34. public GameObject SkillWidget
  35. {
  36. get{
  37. if (_SkillWidget == null)
  38. {
  39. _SkillWidget = GetUIUnit<GameObject>("SkillWidget");
  40. }
  41. return _SkillWidget;
  42. }
  43. }
  44. private RectTransform _SkillKongWeiRoot;
  45. public RectTransform SkillKongWeiRoot
  46. {
  47. get{
  48. if (_SkillKongWeiRoot == null)
  49. {
  50. _SkillKongWeiRoot = GetUIUnit<RectTransform>("SkillKongWeiRoot");
  51. }
  52. return _SkillKongWeiRoot;
  53. }
  54. }
  55. private Button _guanbi;
  56. public Button guanbi
  57. {
  58. get{
  59. if (_guanbi == null)
  60. {
  61. _guanbi = GetUIUnit<Button>("guanbi");
  62. }
  63. return _guanbi;
  64. }
  65. }
  66. private Button _XiuXing;
  67. public Button XiuXing
  68. {
  69. get{
  70. if (_XiuXing == null)
  71. {
  72. _XiuXing = GetUIUnit<Button>("XiuXing");
  73. }
  74. return _XiuXing;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }