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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class SkillMassgePanel
- {
- #region 自定义数据
- private Text _nameText;
- public Text nameText
- {
- get{
- if (_nameText == null)
- {
- _nameText = GetUIUnit<Text>("nameText");
- }
- return _nameText;
- }
- }
- private Text _massgeText;
- public Text massgeText
- {
- get{
- if (_massgeText == null)
- {
- _massgeText = GetUIUnit<Text>("massgeText");
- }
- return _massgeText;
- }
- }
- private Button _guanbi;
- public Button guanbi
- {
- get{
- if (_guanbi == null)
- {
- _guanbi = GetUIUnit<Button>("guanbi");
- }
- return _guanbi;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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