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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Combat.Buff;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "HeroHpWidget")]
- public partial class HeroHpWidget : UIComponent
- {
- public CombatHeroEntity combatHeroEntity;
- private Transform hpTransform;
- public int size = 100;
- public int shieldSize = 50;
- public bool isFollowTarget = true;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public override void DormancyObj()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff,
- AddBuff);
- StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
- base.DormancyObj();
- }
- private async void AddBuff(IEventData iEventData)
- {
- BuffEventData buffEventData = iEventData as BuffEventData;
- if (buffEventData.target == combatHeroEntity)
- {
- BuffBasic buffBasic = buffEventData.BuffBasic;
- BuffWidget buffWidget = await UIManager.Instance.CreateGComponent<BuffWidget>(null, buffRoot);
- buffWidget.InitBuff(buffBasic);
- }
- }
- private void HeroHpUpdateEventData(IEventData iEventData)
- {
- HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
- if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
- {
- UpdateHp();
- }
- }
- private void UpdateHp()
- {
- float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /
- combatHeroEntity.MaxCombatHeroInfo.hp.Value;
- v = Mathf.Clamp(v, 0, 1);
- // if (v < 0.99f && !transform.gameObject.activeSelf)
- // {
- // transform.gameObject.SetActive(true);
- // }
- hp.rectTransform.sizeDelta = new Vector2(v * size, hp.rectTransform.sizeDelta.y);
- float v2 = (combatHeroEntity.CurrCombatHeroInfo.Shield.Value * 1f) /
- combatHeroEntity.MaxCombatHeroInfo.Shield.Value;
- v2 = Mathf.Clamp(v2, 0, 1);
- shield.rectTransform.sizeDelta = new Vector2(v2 * shieldSize, shield.rectTransform.sizeDelta.y);
- }
- private void ClearHeroHp(IEventData iEventData)
- {
- HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
- if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
- {
- GObjectPool.Instance.Recycle(this);
- }
- }
- private void HeroDie(IEventData iEventData)
- {
- HeroDieEventData heroHpUpdateEventData = iEventData as HeroDieEventData;
- if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity && combatHeroEntity.IsEnemy)
- {
- GObjectPool.Instance.Recycle(this);
- }
- }
- public void Init(CombatHeroEntity combatHeroEntity)
- {
- this.combatHeroEntity = combatHeroEntity;
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
- CombatEventManager.Instance.AddEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
- CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff,
- AddBuff);
- StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
- hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;
- // transform.gameObject.SetActive(false);
- jy.SetActive(false);
- // size = 100;
- //
- // bg.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
- // hp.rectTransform.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
- // bg.anchoredPosition = new Vector2(-size / 2, 0);
- // hp.rectTransform.anchoredPosition = new Vector2(-size / 2, 0);
- if (combatHeroEntity.CurrCombatHeroInfo.Shield > 0)
- {
- ShieldsRoot.SetActive(true);
- }
- else
- {
- ShieldsRoot.SetActive(false);
- }
- UpdateHp();
- Update();
- }
- private void Update()
- {
- if (!isFollowTarget)
- {
- return;
- }
- Vector3 worldPos = hpTransform.position;
- Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
- Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
- transform.position = p2;
- }
- }
- }
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