HeroHpWidget.cs 5.2 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using Fort23.UTool;
  4. using GameLogic.Combat.Buff;
  5. using UnityEngine;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "HeroHpWidget")]
  9. public partial class HeroHpWidget : UIComponent
  10. {
  11. public CombatHeroEntity combatHeroEntity;
  12. private Transform hpTransform;
  13. public int size = 100;
  14. public int shieldSize = 50;
  15. public bool isFollowTarget = true;
  16. private void Init()
  17. {
  18. }
  19. public override void AddEvent()
  20. {
  21. }
  22. public override void DelEvent()
  23. {
  24. }
  25. public override void AddButtonEvent()
  26. {
  27. }
  28. public override void DormancyObj()
  29. {
  30. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  31. CombatEventManager.Instance.RemoveEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  32. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
  33. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff,
  34. AddBuff);
  35. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  36. base.DormancyObj();
  37. }
  38. private async void AddBuff(IEventData iEventData)
  39. {
  40. BuffEventData buffEventData = iEventData as BuffEventData;
  41. if (buffEventData.target == combatHeroEntity)
  42. {
  43. BuffBasic buffBasic = buffEventData.BuffBasic;
  44. BuffWidget buffWidget = await UIManager.Instance.CreateGComponent<BuffWidget>(null, buffRoot);
  45. buffWidget.InitBuff(buffBasic);
  46. }
  47. }
  48. private void HeroHpUpdateEventData(IEventData iEventData)
  49. {
  50. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  51. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  52. {
  53. UpdateHp();
  54. }
  55. }
  56. private void UpdateHp()
  57. {
  58. float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /
  59. combatHeroEntity.MaxCombatHeroInfo.hp.Value;
  60. v = Mathf.Clamp(v, 0, 1);
  61. // if (v < 0.99f && !transform.gameObject.activeSelf)
  62. // {
  63. // transform.gameObject.SetActive(true);
  64. // }
  65. hp.rectTransform.sizeDelta = new Vector2(v * size, hp.rectTransform.sizeDelta.y);
  66. float v2 = (combatHeroEntity.CurrCombatHeroInfo.Shield.Value * 1f) /
  67. combatHeroEntity.MaxCombatHeroInfo.Shield.Value;
  68. v2 = Mathf.Clamp(v2, 0, 1);
  69. shield.rectTransform.sizeDelta = new Vector2(v2 * shieldSize, shield.rectTransform.sizeDelta.y);
  70. }
  71. private void ClearHeroHp(IEventData iEventData)
  72. {
  73. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  74. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  75. {
  76. GObjectPool.Instance.Recycle(this);
  77. }
  78. }
  79. private void HeroDie(IEventData iEventData)
  80. {
  81. HeroDieEventData heroHpUpdateEventData = iEventData as HeroDieEventData;
  82. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity && combatHeroEntity.IsEnemy)
  83. {
  84. GObjectPool.Instance.Recycle(this);
  85. }
  86. }
  87. public void Init(CombatHeroEntity combatHeroEntity)
  88. {
  89. this.combatHeroEntity = combatHeroEntity;
  90. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  91. CombatEventManager.Instance.AddEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  92. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
  93. CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff,
  94. AddBuff);
  95. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  96. hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;
  97. // transform.gameObject.SetActive(false);
  98. jy.SetActive(false);
  99. // size = 100;
  100. //
  101. // bg.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  102. // hp.rectTransform.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  103. // bg.anchoredPosition = new Vector2(-size / 2, 0);
  104. // hp.rectTransform.anchoredPosition = new Vector2(-size / 2, 0);
  105. if (combatHeroEntity.CurrCombatHeroInfo.Shield > 0)
  106. {
  107. ShieldsRoot.SetActive(true);
  108. }
  109. else
  110. {
  111. ShieldsRoot.SetActive(false);
  112. }
  113. UpdateHp();
  114. Update();
  115. }
  116. private void Update()
  117. {
  118. if (!isFollowTarget)
  119. {
  120. return;
  121. }
  122. Vector3 worldPos = hpTransform.position;
  123. Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
  124. Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
  125. transform.position = p2;
  126. }
  127. }
  128. }