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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class BuffWidget
- {
- #region 自定义数据
- private MyImage _buffIcon;
- public MyImage buffIcon
- {
- get{
- if (_buffIcon == null)
- {
- _buffIcon = GetUIUnit<MyImage>("buffIcon");
- }
- return _buffIcon;
- }
- }
- private Text _buffCount;
- public Text buffCount
- {
- get{
- if (_buffCount == null)
- {
- _buffCount = GetUIUnit<Text>("buffCount");
- }
- return _buffCount;
- }
- }
- private MyImage _cd;
- public MyImage cd
- {
- get{
- if (_cd == null)
- {
- _cd = GetUIUnit<MyImage>("cd");
- }
- return _cd;
- }
- }
- private Button _myButton;
- public Button myButton
- {
- get{
- if (_myButton == null)
- {
- _myButton = GetUIUnit<Button>("myButton");
- }
- return _myButton;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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