AppBarPanel.cs 6.8 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "AppBarPanel")]
  11. public partial class AppBarPanel : UIPanel
  12. {
  13. public UIPanel currentOpenUIPanel;
  14. private void Init()
  15. {
  16. isAddStack = false;
  17. }
  18. protected override void AddEvent()
  19. {
  20. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  21. }
  22. protected override void DelEvent()
  23. {
  24. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  25. }
  26. private void DivineSensePointChange(IEventData e)
  27. {
  28. Text_divineSensePoint.text =
  29. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. Btn_Shop.onClick.AddListener(async () =>
  34. {
  35. if (currentOpenUIPanel is ShopPanel)
  36. {
  37. return;
  38. }
  39. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  40. EventSystemManager.Instance.isOpenUi = true;
  41. CombatDrive.Instance.CombatController.isUpdate = false;
  42. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  43. await shopPanel.UIClosed();
  44. EventSystemManager.Instance.isOpenUi = false;
  45. CombatDrive.Instance.CombatController.isUpdate = true;
  46. });
  47. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel(() => { Bnt_shengShi_onClick(); }); });
  48. Btn_GongFa.onClick.AddListener(async () =>
  49. {
  50. if (currentOpenUIPanel is SkillSelectPanel)
  51. {
  52. return;
  53. }
  54. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  55. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  56. });
  57. Btn_HeroInfomation.onClick.AddListener(async () =>
  58. {
  59. if (currentOpenUIPanel is MainHeroPanel)
  60. {
  61. return;
  62. }
  63. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  64. EventSystemManager.Instance.isOpenUi = true;
  65. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  66. await mainHeroPanel.UIClosed();
  67. EventSystemManager.Instance.isOpenUi = false;
  68. });
  69. Btn_DongFu.onClick.AddListener(async () =>
  70. {
  71. if (currentOpenUIPanel is HeroInformationPanel)
  72. {
  73. return;
  74. }
  75. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  76. EventSystemManager.Instance.isOpenUi = true;
  77. CombatDrive.Instance.CombatController.isUpdate = false;
  78. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  79. await heroInformationPanel.UIClosed();
  80. CombatDrive.Instance.CombatController.isUpdate = true;
  81. EventSystemManager.Instance.isOpenUi = false;
  82. });
  83. Btn_Back.onClick.AddListener(() =>
  84. {
  85. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  86. currentOpenUIPanel = null;
  87. // UIManager.Instance.GetComponent<MainPanel>().Show();
  88. // MainPanel.OpenPanel();
  89. });
  90. }
  91. private async void Bnt_shengShi_onClick()
  92. {
  93. // EventSystemManager.Instance.DetectRandomEvents();
  94. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  95. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  96. {
  97. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  98. return;
  99. }
  100. if (EventSystemManager.Instance.isTriggerEvent)
  101. return;
  102. EventSystemManager.Instance.isTriggerEvent = true;
  103. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  104. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  105. .playerHeroEntity.GameObject.transform);
  106. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  107. await TimerComponent.Instance.WaitAsync(800);
  108. EventSystemManager.Instance.isTriggerEvent = false;
  109. if (eventLists == null || eventLists.Count == 0)
  110. {
  111. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  112. return;
  113. }
  114. if (eventLists != null && eventLists.Count > 0)
  115. {
  116. EventSystemManager.Instance.isOpenUi = true;
  117. DivineSenceEventResultPanel divineSenceEventResultPanel =
  118. await DivineSenceEventResultPanel.OpenPanel(eventLists);
  119. await divineSenceEventResultPanel.UIClosed();
  120. EventSystemManager.Instance.isOpenUi = false;
  121. }
  122. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  123. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  124. AccountFileInfo.Instance.SavePlayerData();
  125. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  126. }
  127. public void CustomInit(UIPanel uiPanel)
  128. {
  129. if (uiPanel is MainPanel)
  130. {
  131. Btn_Back.gameObject.SetActive(false);
  132. bnt_shengShi.gameObject.SetActive(true);
  133. }
  134. else
  135. {
  136. Btn_Back.gameObject.SetActive(true);
  137. bnt_shengShi.gameObject.SetActive(false);
  138. currentOpenUIPanel = uiPanel;
  139. }
  140. }
  141. public async static CTask OpenPanel(UIPanel uiPanel)
  142. {
  143. AppBarPanel appBarPanel = null;
  144. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  145. {
  146. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top);
  147. }
  148. else
  149. {
  150. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  151. await appBarPanel.Show();
  152. }
  153. appBarPanel.CustomInit(uiPanel);
  154. }
  155. public async static CTask ClosePanel()
  156. {
  157. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  158. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  159. }
  160. }
  161. }