EventSystemManager.cs 21 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public void CustomInit()
  26. {
  27. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  28. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  29. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  30. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  31. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  32. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  33. }
  34. private void JingJieUpgrade(IEventData e)
  35. {
  36. CeekEventCompletes(3, null);
  37. }
  38. private void ItemUpdate(IEventData e)
  39. {
  40. ItemUpdateData data = e as ItemUpdateData;
  41. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  42. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  43. }
  44. private void RenfenceRandomEvent(IEventData e)
  45. {
  46. DetectRandomEvents();
  47. }
  48. private float timer = 0;
  49. private void Update()
  50. {
  51. timer += Time.deltaTime;
  52. if (timer > 1)
  53. {
  54. timer = 0;
  55. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  56. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  57. {
  58. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  59. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  60. AccountFileInfo.Instance.SavePlayerData();
  61. }
  62. }
  63. }
  64. public List<AccountFileInfo.EventList> UseDivinesense()
  65. {
  66. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  67. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  68. if (count <= 0)
  69. {
  70. //神识值不够
  71. return null;
  72. }
  73. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  74. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  75. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  76. // 神识升级逻辑
  77. UpDivinesense();
  78. var eventConfigs = DetectEvents(count);
  79. if (eventConfigs == null || eventConfigs.Count == 0)
  80. return default;
  81. //扣除神识值 增加神识经验
  82. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  83. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  84. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  85. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  86. AccountFileInfo.Instance.SavePlayerData();
  87. return eventConfigs;
  88. }
  89. private void UpDivinesense()
  90. {
  91. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  92. {
  93. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  94. {
  95. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  96. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  97. }
  98. }
  99. AccountFileInfo.Instance.SavePlayerData();
  100. }
  101. private bool BagIsEvent(int eventID)
  102. {
  103. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  104. {
  105. if (eventList.eventID == eventID)
  106. {
  107. return true;
  108. }
  109. }
  110. return false;
  111. }
  112. private bool IsEventTrigger(int eventID)
  113. {
  114. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  115. {
  116. if (eventList.eventID == eventID)
  117. {
  118. return true;
  119. }
  120. }
  121. return false;
  122. }
  123. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  124. {
  125. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  126. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  127. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  128. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  129. //找出可以刷新的支线任务
  130. if (bigMap.ZhixianActivatedPercentage != null)
  131. {
  132. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  133. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  134. {
  135. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  136. {
  137. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  138. {
  139. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  140. }
  141. }
  142. }
  143. foreach (var c in zhiXianEvents)
  144. {
  145. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  146. if (eventList != null)
  147. {
  148. eventLists.Add(eventList);
  149. eventCount--;
  150. if (eventCount == 0)
  151. {
  152. return eventLists;
  153. }
  154. }
  155. }
  156. }
  157. for (int i = 0; i < eventCount; i++)
  158. {
  159. //先掉落出品质
  160. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  161. // 获取通用事件
  162. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  163. //场景特定事件
  164. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  165. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  166. {
  167. continue;
  168. }
  169. int randomValue1 = Random.Range(0, 101);
  170. // 达到怪率刷新场景特定事件
  171. //不然刷新通用事件(每个地图都可以刷的)
  172. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  173. {
  174. int randomValue2 = Random.Range(0, candidateEvents.Count);
  175. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  176. }
  177. else if (globalEvents.Count > 0)
  178. {
  179. int randomValue2 = Random.Range(0, globalEvents.Count);
  180. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  181. }
  182. }
  183. if (eventLists.Count == 0)
  184. {
  185. LogTool.Error("没有可以触发的事件");
  186. return null;
  187. }
  188. return eventLists;
  189. }
  190. //添加事件
  191. public AccountFileInfo.EventList AddEvent(int eventID)
  192. {
  193. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  194. AccountFileInfo.EventList eventList = null;
  195. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  196. if (e == null)
  197. {
  198. //主线任务只能刷一次
  199. if (eventConfig.EventTriggerType == 4)
  200. {
  201. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  202. if (e == null)
  203. {
  204. eventList = new AccountFileInfo.EventList();
  205. eventList.eventID = eventID;
  206. }
  207. }
  208. else
  209. {
  210. eventList = new AccountFileInfo.EventList();
  211. eventList.eventID = eventID;
  212. }
  213. }
  214. //初始化神识链条,用于监听条件是否完成
  215. if (eventList != null && eventConfig.EventType != 2)
  216. {
  217. foreach (var i in eventConfig.EventLinksId)
  218. {
  219. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == i);
  220. if (eventLinkData == null)
  221. {
  222. eventLinkData = new AccountFileInfo.EventLinkData();
  223. eventLinkData.eventId = eventList.eventID;
  224. eventLinkData.eventLinkId = i;
  225. AccountFileInfo.Instance.playerData.eventLinkDatas.Add(eventLinkData);
  226. }
  227. eventLinkData.fishCount = 0;
  228. //初始化先检测一些条件
  229. CeekTaskComplete(eventLinkData.eventLinkId, 1, null);
  230. CeekTaskComplete(eventLinkData.eventLinkId, 3, null);
  231. }
  232. }
  233. return eventList;
  234. }
  235. /// <summary>
  236. /// 触发随机事件
  237. /// </summary>
  238. public void DetectRandomEvents()
  239. {
  240. if (isTriggerEvent)
  241. return;
  242. if (isOpenUi)
  243. return;
  244. // 获取随机事件
  245. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  246. if (randomEvents.Count == 0)
  247. {
  248. LogTool.Warning("没有可以刷新的事件");
  249. return;
  250. }
  251. int idex = Random.Range(0, randomEvents.Count);
  252. TriggerEvent(randomEvents[idex]);
  253. }
  254. /// <summary>
  255. /// 挂机事件触发
  256. /// </summary>
  257. public void TriggerEvent(EventConfig evt)
  258. {
  259. if (isTriggerEvent)
  260. return;
  261. isTriggerEvent = true;
  262. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  263. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  264. DialogueManager.Instance.StartDialogue(evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  265. }
  266. /// <summary>
  267. /// 其他类型事件触发
  268. /// </summary>
  269. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  270. {
  271. if (isTriggerEvent)
  272. return;
  273. CTask cTask = CTask.Create();
  274. this.onCompleteCallback = oncompleteCallBack;
  275. isTriggerEvent = true;
  276. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  277. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  278. int dialogueID = 0;
  279. if (evt.curStep == 0)
  280. {
  281. dialogueID = eventConfig.EventLinksId[0];
  282. }
  283. else
  284. {
  285. dialogueID = evt.curStep;
  286. }
  287. CurrentEventList = evt;
  288. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  289. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  290. {
  291. CompleteEvent(CurrentEventList);
  292. cTask.SetResult();
  293. }, () =>
  294. {
  295. CancelEvent(CurrentEventList);
  296. cTask.SetResult();
  297. });
  298. await cTask;
  299. }
  300. //任务是否完成
  301. public bool IsEvenkLinkComplete(int eventLinkId)
  302. {
  303. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkId);
  304. if (eventLinkConfig.ConditionType == 0)
  305. return true;
  306. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLinkId);
  307. if (eventLinkData != null)
  308. {
  309. return eventLinkData.fishCount >= eventLinkConfig.finishCount;
  310. }
  311. return false;
  312. }
  313. public void CeekEventCompletes(int type, int[] value)
  314. {
  315. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventLinkDatas)
  316. {
  317. CeekTaskComplete(playerDataEventLinkData.eventLinkId, type, value);
  318. }
  319. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  320. }
  321. public void CeekTaskComplete(int eventLiknId, int type, int[] value)
  322. {
  323. //任务完成了跳过检测
  324. if (IsEvenkLinkComplete(eventLiknId))
  325. return;
  326. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLiknId);
  327. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLiknId);
  328. switch (type)
  329. {
  330. //检测背包道具
  331. case 1:
  332. if (eventLinkConfig.ConditionType == 1)
  333. {
  334. eventLinkData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventLinkConfig.ConditionPara[0]);
  335. if (IsEvenkLinkComplete(eventLiknId))
  336. {
  337. CompleteTask(eventLiknId);
  338. }
  339. }
  340. break;
  341. //境界检测
  342. case 3:
  343. if (eventLinkConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventLinkConfig.ConditionPara[0])
  344. {
  345. eventLinkData.fishCount++;
  346. if (IsEvenkLinkComplete(eventLiknId))
  347. {
  348. CompleteTask(eventLiknId);
  349. }
  350. }
  351. break;
  352. //战斗胜利
  353. case 5:
  354. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value[0])
  355. {
  356. eventLinkData.fishCount++;
  357. if (IsEvenkLinkComplete(eventLiknId))
  358. {
  359. CompleteEvent(eventLiknId);
  360. }
  361. }
  362. break;
  363. //获得道具
  364. case 6:
  365. if (eventLinkConfig.ConditionType == 6 && eventLinkConfig.ConditionPara[0] == value[0])
  366. {
  367. eventLinkData.fishCount += value[1];
  368. if (IsEvenkLinkComplete(eventLiknId))
  369. {
  370. CompleteEvent(eventLinkData);
  371. }
  372. }
  373. break;
  374. }
  375. AccountFileInfo.Instance.SavePlayerData();
  376. }
  377. private void CompleteTask(object taskID)
  378. {
  379. }
  380. /// <summary>
  381. /// 检查事件是否满足触发条件。
  382. /// </summary>
  383. private bool CanTriggerEvent(int eventID)
  384. {
  385. var evt = eventConfigs.Find(e => e.ID == eventID);
  386. if (evt.ID == 0)
  387. return false;
  388. switch (evt.EventConditionId)
  389. {
  390. //背包道具检测
  391. case 1:
  392. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  393. //境界判断
  394. case 2:
  395. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  396. //概率判断
  397. case 3:
  398. int randomValue1 = Random.Range(0, 1001);
  399. return randomValue1 <= evt.EventCount;
  400. }
  401. return true;
  402. }
  403. /// <summary>
  404. /// 完成事件
  405. /// </summary>
  406. /// <param name="eventID">事件ID</param>
  407. public void CompleteEvent(int evtId)
  408. {
  409. isTriggerEvent = false;
  410. LogTool.Log($"完成挂机事件{evtId}");
  411. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  412. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  413. eventList.eventID = evtId;
  414. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  415. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  416. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  417. AccountFileInfo.Instance.SavePlayerData();
  418. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  419. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  420. }
  421. /// <summary>
  422. /// 完成事件
  423. /// </summary>
  424. /// <param name="eventID">事件ID</param>
  425. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  426. {
  427. this.isTriggerEvent = isTriggerEvent;
  428. LogTool.Log($"完成事件{eventList.eventID}");
  429. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  430. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  431. if (ceventList == null)
  432. {
  433. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  434. int pId = 0;
  435. for (var i = 0; i < placesConfigs.Length; i++)
  436. {
  437. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  438. continue;
  439. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  440. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  441. {
  442. pId = placesConfigs[i].ID;
  443. break;
  444. }
  445. }
  446. if (pId == 0)
  447. {
  448. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  449. }
  450. else
  451. {
  452. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  453. }
  454. }
  455. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  456. // if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  457. //
  458. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  459. AccountFileInfo.Instance.SavePlayerData();
  460. if (eventConfig.EventTriggerType == 4)
  461. {
  462. TaskInfoPanel.OpenPanel(eventList.eventID, "任务完成");
  463. }
  464. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  465. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  466. onCompleteCallback?.Invoke();
  467. onCompleteCallback = null;
  468. }
  469. /// <summary>
  470. /// 完成事件
  471. /// </summary>
  472. /// <param name="eventID">事件ID</param>
  473. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  474. {
  475. }
  476. /// <summary>
  477. /// 取消事件
  478. /// </summary>
  479. /// <param name="eventID">事件ID</param>
  480. public void CancelEvent(AccountFileInfo.EventList eventList)
  481. {
  482. LogTool.Log($"取消事件{eventList.eventID}");
  483. isTriggerEvent = false;
  484. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  485. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  486. onCompleteCallback?.Invoke();
  487. onCompleteCallback = null;
  488. }
  489. public void RemoveEvent(AccountFileInfo.EventList eventList)
  490. {
  491. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  492. AccountFileInfo.Instance.SavePlayerData();
  493. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  494. }
  495. /// <summary>
  496. /// 获得主线事件
  497. /// </summary>
  498. /// <returns></returns>
  499. public AccountFileInfo.EventList GetMainEventDta()
  500. {
  501. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  502. {
  503. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  504. if (eventConfig.EventTriggerType == 4)
  505. {
  506. return eventList;
  507. }
  508. }
  509. return null;
  510. }
  511. }