TimeLienData.cs 8.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatCore.SerializationTimeLine;
  4. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  5. using CombatLibrary.CombatLibrary.CombatCore.Utility;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using Utility;
  9. #if !COMBAT_SERVER
  10. using UnityEngine;
  11. #endif
  12. [System.Serializable]
  13. public class TimeLienData
  14. {
  15. public string timeLineName;
  16. public List<string> key = new List<string>();
  17. public List<string> value = new List<string>();
  18. public string heroName;
  19. public Map<string, List<TimeLineAssetSerialization>> allAssetSerializations =
  20. new Map<string, List<TimeLineAssetSerialization>>();
  21. public BetterList<string> allAssetSerializationsKeys = new BetterList<string>();
  22. // public TimeLineAssetSerialization[] GetAllTimeLineAssetSerialization
  23. // {
  24. // get { return allAssetSerializations.ToArray(); }
  25. // }
  26. public TimeLienData Clone()
  27. {
  28. TimeLienData timeLienData = (TimeLienData)this.MemberwiseClone();
  29. timeLienData.DeserializeData();
  30. return timeLienData;
  31. }
  32. /// <summary>
  33. /// 反序列化
  34. /// </summary>
  35. public void DeserializeData()
  36. {
  37. allAssetSerializations.Clear();
  38. allAssetSerializationsKeys.Clear();
  39. for (int i = 0; i < key.Count; i++)
  40. {
  41. Type type = System.Type.GetType(key[i]);
  42. if (type != null)
  43. {
  44. TimeLineAssetSerialization timeLineAssetSerialization =
  45. (TimeLineAssetSerialization)JsonManager.FromJson(value[i], type);
  46. if (allAssetSerializations.TryGetValue(timeLineAssetSerialization.groupName,
  47. out List<TimeLineAssetSerialization> info))
  48. {
  49. info.Add(timeLineAssetSerialization);
  50. }
  51. else
  52. {
  53. info = new List<TimeLineAssetSerialization>();
  54. info.Add(timeLineAssetSerialization);
  55. string keys = timeLineAssetSerialization.groupName;
  56. allAssetSerializations.Add(keys, info);
  57. allAssetSerializationsKeys.Add(keys);
  58. }
  59. }
  60. else
  61. {
  62. LogTool.Error(key[i] + "失败");
  63. }
  64. }
  65. }
  66. public T GetTimeLineEventLogicGroup<T>(string groupName, IFilterTimeLine filterTimeLine)
  67. where T : TimeLineEventLogicGroupBasic, new()
  68. {
  69. if (string.IsNullOrEmpty(groupName))
  70. {
  71. return null;
  72. }
  73. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  74. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  75. if (timeLineAssetSerializations==null||timeLineAssetSerializations.Count <= 0)
  76. {
  77. // LogTool.Log("没有时间线" + groupName);
  78. return null;
  79. }
  80. T timeLineEventLogicGroup = CObjectPool.Instance.Fetch<T>();
  81. timeLineEventLogicGroup.groupName = groupName;
  82. timeLineEventLogicGroup.Init(timeLineAssetSerializations);
  83. return timeLineEventLogicGroup;
  84. }
  85. public float GetTimeLineEventLogicGroupForTime(string groupName, IFilterTimeLine filterTimeLine)
  86. {
  87. float maxTime = 1;
  88. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  89. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  90. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  91. {
  92. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  93. if (timeLineAssetSerialization is TineLineAnimationPlayableSerialization)
  94. {
  95. if (maxTime < timeLineAssetSerialization.endTime)
  96. {
  97. maxTime = timeLineAssetSerialization.endTime;
  98. }
  99. }
  100. }
  101. return maxTime;
  102. }
  103. public T GetTimeLineEventInfo<T>(string groupName,IFilterTimeLine filterTimeLine) where T : class
  104. {
  105. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  106. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  107. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  108. {
  109. if (timeLineAssetSerializations[i] is T )
  110. {
  111. return timeLineAssetSerializations[i] as T;
  112. }
  113. }
  114. return null;
  115. }
  116. public List<CurveInfo> GetTimeLineEventCurveInfos(string groupName, string guid, IFilterTimeLine filterTimeLine)
  117. {
  118. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  119. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  120. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  121. {
  122. TimeLineCurveSerializtion timeLineAssetSerialization =
  123. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  124. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  125. {
  126. return timeLineAssetSerialization.CurveInfos;
  127. }
  128. }
  129. return null;
  130. }
  131. public ACurve GetTimeLineEventACurve(string groupName, string guid, IFilterTimeLine filterTimeLine)
  132. {
  133. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  134. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  135. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  136. {
  137. TimeLineCurveSerializtion timeLineAssetSerialization =
  138. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  139. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  140. {
  141. ACurve aCurve = new ACurve();
  142. aCurve.CurveInfos = timeLineAssetSerialization.CurveInfos;
  143. return aCurve;
  144. }
  145. }
  146. return default;
  147. }
  148. public float GetTimeLineEventSkillForTime(string groupName, IFilterTimeLine filterTimeLine)
  149. {
  150. float maxTime = 0;
  151. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  152. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  153. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  154. {
  155. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  156. // if (timeLineAssetSerialization is TimeLineSpineSeralization)
  157. // {
  158. // return timeLineAssetSerialization.continuedTime;
  159. // }
  160. }
  161. return 0;
  162. }
  163. public float GetTimeLineEventSkillForPuaseTime(string groupName, IFilterTimeLine filterTimeLine)
  164. {
  165. float maxTime = 0;
  166. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  167. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  168. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  169. {
  170. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  171. if (timeLineAssetSerialization is TimeLineSkillStartSerializtion)
  172. {
  173. return timeLineAssetSerialization.continuedTime;
  174. }
  175. }
  176. return 0;
  177. }
  178. public List<TimeLineAssetSerialization> GetTimeLineAssetSerialization(string groupName,
  179. IFilterTimeLine filterTimeLine)
  180. {
  181. // List<TimeLineAssetSerialization> currTimeLineAssetSerializations = new List<TimeLineAssetSerialization>();
  182. if (allAssetSerializations.TryGetValue(groupName,
  183. out List<TimeLineAssetSerialization> allInfo))
  184. {
  185. // for (int i = 0; i < allInfo.Count; i++)
  186. // {
  187. // TimeLineAssetSerialization fxSerializtion = allInfo[i];
  188. // if (fxSerializtion.groupName.Equals(groupName) &&
  189. // (filterTimeLine == null || filterTimeLine.Filter(fxSerializtion)))
  190. // {
  191. // currTimeLineAssetSerializations.Add(fxSerializtion);
  192. // }
  193. // }
  194. return allInfo;
  195. }
  196. return null;
  197. }
  198. }