TimeLineAlertAsset.cs 702 B

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  1. using UnityEngine;
  2. public class TimeLineAlertAsset : CustomizePlayableAsset
  3. {
  4. // [SerializeField] [Header("预警区域")] public ExposedReference<GameObject> GameObject;
  5. [Header("预警区域GUID")] public string pointGuid;
  6. [Header("预警类型")] public TimeLineAlertSeriailztion.TimeLineAlertType alertType;
  7. [Header("查找敌人")] public bool isFindEnemy = true;
  8. [Header("查找队友")] public bool isFindMyHero;
  9. [Header("前方角度")] public int angle;
  10. [Header("手动关闭")] public bool manualClose;
  11. [Header("创建新的碰撞区域")] public bool isNew;
  12. // [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;
  13. }