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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Playables;
- [System.Serializable]
- public class CustomizePlayableAsset : PlayableAsset
- {
- public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
- {
- ScriptPlayable<CustomizePlayableBehaviour> playable =
- ScriptPlayable<CustomizePlayableBehaviour>.Create(graph);
- return playable;
- }
- }
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