CustomizePlayableAsset.cs 438 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Playables;
  5. [System.Serializable]
  6. public class CustomizePlayableAsset : PlayableAsset
  7. {
  8. public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
  9. {
  10. ScriptPlayable<CustomizePlayableBehaviour> playable =
  11. ScriptPlayable<CustomizePlayableBehaviour>.Create(graph);
  12. return playable;
  13. }
  14. }