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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset;
- using UnityEngine;
- using UnityEngine.Playables;
- using Utility;
- [System.Serializable]
- public class CameraShakingAsset : CustomizePlayableAsset
- {
- [Header("激活对象")] public ExposedReference<Camera> camera;
- [Header("强度")] public float qiangDu;
-
- public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
- {
- ScriptPlayable<CameraShakingBehaviour> playable =
- ScriptPlayable<CameraShakingBehaviour>.Create(graph);
- playable.GetBehaviour().qiangDu = qiangDu;
- playable.GetBehaviour().Camera = camera.Resolve(graph.GetResolver());
- return playable;
- }
- }
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