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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Net;
- using System.Net.Http;
- using System.Threading.Tasks;
- using hirdParty.DownloadSystem;
- using HybridCLR;
- using ThirdParty;
- using ThirdParty.DownloadSystem;
- using UnityEditor;
- using UnityEngine;
- public class GameLoadDll
- {
- private bool _isHadNetwork;
- private bool _hadEnterGame;
- private float _per;
- private float _currentProgress;
- private bool _isMarkClose;
- private readonly Dictionary<string, byte[]> _assetBytes = new Dictionary<string, byte[]>();
- string versionName = "versionInfo.txt";
- private System.Action callBack;
- private AssetMD5Info remoteMD5Info;
- private IDownloadUI _downloadUI;
- private string[] localVersionInfo;
- private GameStart gameStart;
- public void StartLoadDll(IDownloadUI downloadUI,GameStart gameStart, string url, System.Action callBack)
- {
- this.gameStart = gameStart;
- _downloadUI =downloadUI;
- _downloadUI.SetMassge("开始校验脚本");
- this.callBack = callBack;
- if (HotSyncContent.isOpenHotFix)
- {
- if (HotSyncContent.isOpenDllStreamingLoad)
- {
- LoadStreamingDllLoad();
- }
- else
- {
- LoadBenDiVersion();
- }
- }
- else
- {
- callBack?.Invoke();
- }
- }
- private void LoadStreamingDllLoad()
- {
- string DllMD5 = HotSyncContent.GetDllWebRequestPath("DllMD5.txt");
- DownloadFileData versiondownloadFileData = new DownloadFileData();
- versiondownloadFileData.remoteUrl = DllMD5;
- DownloadHander downloadHander = FileDownloadSystem.Instance.DownloadFile(versiondownloadFileData);
- downloadHander.OnFinishCallBack = delegate(DownloadHander hander)
- {
- remoteMD5Info =
- JsonUtility.FromJson(hander.Text, typeof(AssetMD5Info)) as AssetMD5Info;
- LoadLoaclDll();
- };
- }
- private byte[] GetAssetBytes(string dllName)
- {
- if (_assetBytes.ContainsKey(dllName))
- {
- return _assetBytes[dllName];
- }
- else
- {
- Debug.Log("没有找到dll数据" + dllName);
- return new byte[] { };
- }
- }
- // private void LoadVersion()
- // {
- // string md5Name = "DllMD5.txt";
- // string versionInfoUrl = ($"{HotSyncContent.AssetURL}/{HotSyncContent.platform}/{versionName}");
- // DownloadFileData versiondownloadFileData = new DownloadFileData();
- // versiondownloadFileData.remoteUrl = versionInfoUrl;
- // DownloadHander downloadHander = FileDownloadSystem.Instance.DownloadFile(versiondownloadFileData);
- // downloadHander.OnFinishCallBack = delegate(DownloadHander hander)
- // {
- // string[] remoteVersionInfo = hander.Text.Split('\n');
- // string versionInfo =
- // $"{remoteVersionInfo[0].Split('=')[1]}.{remoteVersionInfo[1].Split('=')[1]}.{remoteVersionInfo[2].Split('=')[1]}";
- // HotSyncContent.Currversion = versionInfo;
- // if (localVersionInfo[0]!=remoteVersionInfo[0])
- // {
- // // 本地版本和远程一致也需要更新,防止散文件错误
- // Debug.Log("本地版本更大,不需要更新");
- // }
- // else
- // {
- // LoadMD5();
- // }
- // };
- // }
- private void LoadBenDiVersion()
- {
- string versionInfoUrl = HotSyncContent.GetWebRequestPath(versionName);
- DownloadFileData versiondownloadFileData = new DownloadFileData();
- versiondownloadFileData.remoteUrl = versionInfoUrl;
- DownloadHander downloadHander = FileDownloadSystem.Instance.DownloadFile(versiondownloadFileData);
- downloadHander.OnFinishCallBack = delegate(DownloadHander hander)
- {
- localVersionInfo = hander.Text.Split('\n');
- GetAssetUrl();
- };
- }
- private async void GetAssetUrl()
- {
- #if UNITY_EDITOR || UNITY_STANDALONE_WIN
- string appSettingPath = "file://" + Application.streamingAssetsPath + "/AppSetting.txt";
- #elif UNITY_ANDROID
- string appSettingPath = Application.streamingAssetsPath + "/AppSetting.txt";
- #elif UNITY_IPHONE
- string appSettingPath = "file://"+ Application.streamingAssetsPath+"/AppSetting.txt";
- #else
- string appSettingPath = "";
- #endif
- WWW loader = new WWW(appSettingPath);
- while (!loader.isDone)
- {
- }
- if (!string.IsNullOrEmpty(loader.error))
- {
- Debug.LogError(appSettingPath);
- Debug.LogError(loader.error);
- }
- string url = "";
- string settingData = loader.text;
- string[] datas = settingData.Split('\n');
- for (int i = 0; i < datas.Length; i++)
- {
- datas[i] = datas[i].Replace("\r", "");
- string[] configInfo = datas[i].Split('=');
- if (configInfo[0].Contains("//") || configInfo.Length <= 1)
- {
- continue;
- }
- if (configInfo[0].Equals("loginServer"))
- {
- url = configInfo[1];
- }
- }
- url += "/client_config";
- LoadAsset(url, localVersionInfo[0].Split('=')[1]);
- }
- private async Task LoadAsset(string url, string v)
- {
- var replace = v.Replace("\r", "");
- _downloadUI.SetMassge($"等待服务器地址");
- Debug.Log("等待下载资源服地址" + url);
- Dictionary<string, string> dictionary = new Dictionary<string, string>();
- dictionary.Add("buildVer", replace);
- FormUrlEncodedContent formUrlEncodedContent = new FormUrlEncodedContent(dictionary);
- HttpClient httpClient = new HttpClient();
- httpClient.Timeout = TimeSpan.FromSeconds(5);
- string json = "";
- try
- {
- HttpResponseMessage httpResponseMessage = await httpClient.PostAsync(url, formUrlEncodedContent);
- if (httpResponseMessage.StatusCode != HttpStatusCode.OK)
- {
- Debug.LogError(httpResponseMessage.RequestMessage);
- _downloadUI.SetMassge($"获取配置错误,正在在重新获取!");
- LoadAsset(url, v);
- return;
- }
- json = await httpResponseMessage.Content.ReadAsStringAsync();
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- LoadAsset(url, v);
- return;
- }
- httpClient.Dispose();
- Debug.Log(json);
- _downloadUI.SetMassge($"地址获取成功");
- // UnityWebRequest webRequest = UnityWebRequest.Post(url, dictionary);
- // webRequest.timeout = 5;
- // UnityWebRequestAsyncOperation unityWebRequestAsyncOperation = webRequest.SendWebRequest();
- // while (!unityWebRequestAsyncOperation.isDone)
- // {
- // yield return 0;
- // }
- // if (!string.IsNullOrEmpty(webRequest.error))
- // {
- // Debug.LogError(webRequest.error);
- // _downloadUI.SetMassge($"获取配置错误,正在在重新获取!");
- // gameStart.StartCoroutine(LoadAsset(url, v));
- // }
- // string json = webRequest.downloadHandler.text;
- AssetUrlInfo assetUrlInfo = JsonUtility.FromJson<AssetUrlInfo>(json);
- HotSyncContent.AssetURL = assetUrlInfo.assetsUrl;
- // webRequest.Dispose();
- //HotSyncContent.AssetURL = "http://42.192.110.229/010";
- HotSyncContent.loadType = assetUrlInfo.loadType;
- HotSyncContent.assetsVer = assetUrlInfo.assetsVer;
- HotSyncContent.Currversion = $"{assetUrlInfo.apkVer}.{assetUrlInfo.buildVer}.{assetUrlInfo.assetsVer}";
- Debug.Log("版本号:" + HotSyncContent.Currversion);
- Debug.Log(HotSyncContent.Currversion + "获得的下载资源服地址" + HotSyncContent.AssetURL);
- if (localVersionInfo[0].Split('=')[1] != assetUrlInfo.apkVer.ToString())
- {
- Debug.Log("版本号:" + HotSyncContent.Currversion);
- Debug.Log(HotSyncContent.Currversion + "获得的下载资源服地址" + HotSyncContent.AssetURL);
- if (localVersionInfo[0].Split('=')[1] != assetUrlInfo.apkVer.ToString())
- {
- // 本地版本和远程一致也需要更新,防止散文件错误
- Debug.LogError("本地版本更大,不需要更新");
- }
- else
- {
- LoadMD5();
- }
- }
- else
- {
- LoadMD5();
- }
- // LoadVersion();
- // Debug.Log(assetUrlInfo.assetsUrl);
- }
- private void LoadBenDiVersion(string[] remoteVersionInfo)
- {
- string versionInfoUrl = HotSyncContent.GetWebRequestPath(versionName);
- DownloadFileData versiondownloadFileData = new DownloadFileData();
- versiondownloadFileData.remoteUrl = versionInfoUrl;
- DownloadHander downloadHander = FileDownloadSystem.Instance.DownloadFile(versiondownloadFileData);
- downloadHander.OnFinishCallBack = delegate(DownloadHander hander) { };
- }
- private void LoadMD5()
- {
- _downloadUI.SetMassge($"资源检查中");
- string md5Url =
- $"{HotSyncContent.AssetURL}/{HotSyncContent.platform}/{HotSyncContent.Currversion}/DLL/DllMD5.txt";
- DownloadFileData versiondownloadFileData = new DownloadFileData();
- versiondownloadFileData.remoteUrl = md5Url;
- versiondownloadFileData.maxCount = int.MaxValue;
- versiondownloadFileData.timeOut = 10;
- DownloadHander downloadHander = FileDownloadSystem.Instance.DownloadFile(versiondownloadFileData);
- downloadHander.OnFinishCallBack = delegate(DownloadHander hander)
- {
- remoteMD5Info =
- JsonUtility.FromJson(hander.Text, typeof(AssetMD5Info)) as AssetMD5Info;
- if (HotSyncContent.loadType == 1)
- {
- LoadLoaclDll();
- }
- else
- {
- JianYan();
- }
- };
- }
- private void JianYan()
- {
- List<MD5FileInfo> CheckFile = new List<MD5FileInfo>();
- CheckFile.AddRange(remoteMD5Info.fileInfo);
- string rootPath = HotSyncContent.AppHotfixResPath;
- CheckFilePool _checkFileThrans = new CheckFilePool();
- _checkFileThrans.isStreamingAssetsPath = true;
- _checkFileThrans.streamingAssetsPath = HotSyncContent.RootStreamingURL + "/Dll/";
- SliderData sliderData = new SliderData();
- sliderData.maxValue = CheckFile.Count;
- _downloadUI.SetMassge($"校验本地文件");
- sliderData.CcurrValue = delegate
- {
- float m = _checkFileThrans.FileCount();
- if (_checkFileThrans.isFinish)
- {
- // _downloadUI.ClearSlider();
- if (_checkFileThrans.shiBaiFile != null && _checkFileThrans.shiBaiFile.Count > 0)
- {
- DownJiaoBen(_checkFileThrans.shiBaiFile);
- }
- else
- {
- LoadLoaclDll();
- }
- }
- else
- {
- _downloadUI.SetMassge(
- $"校验本地文件{m} / {sliderData.maxValue}");
- }
- return m;
- };
- // _downloadUI.SetSlider(sliderData);
- _checkFileThrans.Start(rootPath, CheckFile);
- }
- private void DownJiaoBen(List<MD5FileInfo> updateFlieInfo)
- {
- DownLoadHanderGroup downLoadHanderGroup = new DownLoadHanderGroup();
- long size = 0;
- for (int i = 0; i < updateFlieInfo.Count; i++)
- {
- MD5FileInfo md5FileInfo = updateFlieInfo[i];
- if (md5FileInfo.size <= 0)
- {
- continue;
- }
- DownloadFileData downloadFileData = new DownloadFileData();
- size += md5FileInfo.size;
- downloadFileData.remoteUrl =
- $"{HotSyncContent.AssetURL}/{HotSyncContent.platform}/{HotSyncContent.Currversion}/DLL/{md5FileInfo.fileName}";
- Debug.Log("下载文件" + downloadFileData.remoteUrl);
- downloadFileData.localPath = Path.Combine(HotSyncContent.AppHotfixResPath, md5FileInfo.fileName);
- DownloadHander fileDow = FileDownloadSystem.Instance.DownloadFile(downloadFileData);
- downLoadHanderGroup.AddHander(fileDow);
- }
- float sizeM = size / 1024f / 1024f;
- SliderData sliderData = new SliderData();
- sliderData.maxValue = size;
- _downloadUI.SetMassge($"开始下载文件,个数{updateFlieInfo.Count} 大小{sizeM}");
- sliderData.CcurrValue = delegate
- {
- float m = downLoadHanderGroup.size / 1024f / 1024f;
- float speed = downLoadHanderGroup.speed / 1024f;
- _downloadUI.SetMassge(
- $"开始下载文件,个数{updateFlieInfo.Count} 大小{m.ToString("0.00")}M / {sizeM.ToString("0.00")}M 速度{speed.ToString(".00")} Kb");
- return downLoadHanderGroup.size;
- };
- // _downloadUI.SetSlider(sliderData);
- downLoadHanderGroup.OnCallBack = JianYan;
- downLoadHanderGroup.StartUpdate();
- }
- private void LoadLoaclDll()
- {
- DownLoadHanderGroup downLoadHanderGroup = new DownLoadHanderGroup();
- for (int i = 0; i < remoteMD5Info.fileInfo.Count; i++)
- {
- MD5FileInfo md5FileInfo = remoteMD5Info.fileInfo[i];
- DownloadFileData downloadFileData = new DownloadFileData();
- downloadFileData.remoteUrl = HotSyncContent.GetDllWebRequestPath(md5FileInfo.fileName);
- Debug.Log("下载文件" + downloadFileData.remoteUrl);
- DownloadHander fileDow = FileDownloadSystem.Instance.DownloadFile(downloadFileData);
- fileDow.OnFinishCallBack = delegate(DownloadHander hander)
- {
- byte[] dllBytes = hander.Data;
- // dllBytes = DllTool.Instance.KeyDecryption(dllBytes);
- _assetBytes[md5FileInfo.fileName] = dllBytes;
- Debug.Log($"资源:{md5FileInfo.fileName} 大小:{dllBytes.Length}");
- HomologousImageMode mode = HomologousImageMode.SuperSet;
- // 加载Assembly对应的Dll,会自动为它hook。一旦AOT泛型函数的Native函数不存在,用解释器版本代码
- LoadImageErrorCode err = RuntimeApi.LoadMetadataForAOTAssembly(dllBytes, mode);
- Debug.Log($"LoadMetadataForAOTAssembly:{md5FileInfo.fileName}. mode:{mode} ret:{err}");
- };
- downLoadHanderGroup.AddHander(fileDow);
- }
- downLoadHanderGroup.OnCallBack = LoadDll;
- downLoadHanderGroup.StartUpdate();
- }
- private void LoadDll()
- {
- _downloadUI.SetMassge($"初始化资源中,请稍等");
- Debug.Log("开始Fort23.Proto");
- // System.Reflection.Assembly.Load(GetAssetBytes("Fort23.Proto.dll.bytes"));
- // Debug.Log("开始FMODUnity");
- // System.Reflection.Assembly.Load(GetAssetBytes("FMODUnity.dll.bytes"));
- // Debug.Log("开始FMODUnityResonance");
- // System.Reflection.Assembly.Load(GetAssetBytes("FMODUnityResonance.dll.bytes"));
- Debug.Log("开始Fort23.Core");
- System.Reflection.Assembly.Load(GetAssetBytes("Fort23.Core.dll.bytes"));
- Debug.Log("开始BGMController");
- // System.Reflection.Assembly.Load(GetAssetBytes("BGMController.dll.bytes"));
- Debug.Log("开始Fort23.GameData");
- System.Reflection.Assembly.Load(GetAssetBytes("Fort23.GameData.dll.bytes"));
- Debug.Log("开始Fort23.GameTimeLine");
- System.Reflection.Assembly.Load(GetAssetBytes("GameTimeLine.dll.bytes"));
- Debug.Log("开始Fort23.GameLogic");
- System.Reflection.Assembly.Load(GetAssetBytes("Fort23.GameLogic.dll.bytes"));
- Debug.Log("开始Fort23.Mono");
- System.Reflection.Assembly.Load(GetAssetBytes("Fort23.Mono.dll.bytes"));
- // Debug.Log("spine-unity");
- // System.Reflection.Assembly.Load(GetAssetBytes("spine-unity.dll"));
- // Debug.Log("spine-timeline");
- // System.Reflection.Assembly.Load(GetAssetBytes("spine-timeline.dll"));
- Debug.Log("开始Assembly-CSharp");
- System.Reflection.Assembly.Load(GetAssetBytes("Assembly-CSharp.dll.bytes"));
- // AppDomain.CurrentDomain.GetAssemblies()
- // .First(assembly => assembly.GetName().Name == "Assembly-CSharp");
- Debug.Log("Assembly-CSharp.dll加载成功");
- // 2. 开始执行热更新代码逻辑,加载Init进入游戏流程
- Debug.Log("开始加载进入游戏");
- // string path = Application.persistentDataPath + "/Bundle/init";
- //
- // if (!File.Exists(path))
- // {
- // path = Application.streamingAssetsPath + "/Bundle/init";
- // }
- //
- // Debug.Log("path=" + path);
- // string[] assemblyNames =
- // {
- // "Fort23.Core.dll", "Fort23.MonoCore.dll", "Fort23.Mono.dll", "Fort23.Model.dll",
- // "Fort23.CommonCore.dll", "Fort23.Common.dll", "Assembly-CSharp.dll", "Fort23.UTool.dll",
- // "Fort23.GameData.dll", "spine-unity.dll", "spine-timeline.dll", "BGMController.dll", "Fort23.Combat.dll",
- // "Fort23.CombatCore.dll"
- // };
- // int addCount = 0;
- // foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
- // {
- // string assemblyName = $"{assembly.GetName().Name}.dll";
- // if (!((IList) assemblyNames).Contains(assemblyName))
- // {
- // continue;
- // }
- // Debug.Log(assemblyName);
- // foreach (var type in assembly.GetTypes())
- // {
- //
- // if ((typeof(MonoBehaviour).IsAssignableFrom(type)))
- // {
- // Debug.Log(type.Name);
- // var go = new GameObject();
- // // 我们不希望挂载到这个GameObject上的脚本执行
- // go.SetActive(false);
- // go.AddComponent(type);
- // GameObject.Destroy(go);
- // addCount++;
- // }
- // }
- //
- // }
- callBack?.Invoke();
- }
- }
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