GongFaControl.cs 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. using System.Collections.Generic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. using GameLogic.Hero;
  5. namespace GameLogic.Player
  6. {
  7. public class GongFaControl
  8. {
  9. /// <summary>
  10. /// 出战的功法 一共10个位置
  11. /// </summary>
  12. public SkillInfo[] allUseSkill = new SkillInfo[10];
  13. public List<SkillInfo> allSkill = new List<SkillInfo>();
  14. public int taoismSkillIndex = -1;
  15. public void AddSkillInfo(SkillInfo skillInfo)
  16. {
  17. allSkill.Add(skillInfo);
  18. }
  19. public SkillInfo GetSkillInfo(int index)
  20. {
  21. return allUseSkill[index];
  22. }
  23. public void RemoveSkillInfo(int index)
  24. {
  25. allUseSkill[index] = null;
  26. }
  27. public void SetTaoismSkillIndex(int id)
  28. {
  29. taoismSkillIndex = id;
  30. PlayerManager.Instance.myHero.TaoismSkillId = id;
  31. CombatHeroEntity combatHeroEntity = CombatController.currActiveCombat.CombatHeroController.playerHeroEntity;
  32. combatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().InitTaoismSkill(id);
  33. }
  34. /// <summary>
  35. /// 测试用
  36. /// </summary>
  37. public void SaveUseSkill()
  38. {
  39. CombatHeroEntity combatHeroEntity = CombatController.currActiveCombat.CombatHeroController.playerHeroEntity;
  40. combatHeroEntity.CombatHeroSkillControl.SetNewSkill(allUseSkill);
  41. }
  42. }
  43. }