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- using Fort23.Core;
- using NetCore.Protocol.MemoryPack;
- using Protocol.Protocol.MemoryPack.MemoryMessage;
- namespace GameLogic.NetworkClient
- {
- public static class GameNetworkSendAssemble
- {
- public static async CTask<MemoryResponse> SendToServer(MemoryRequest memoryRequest,
- System.Action<MemoryResponse> callBack)
- {
- MemoryResponse memoryResponse = null;
- CTask task = CTask.Create(false);
- SendRequestBuffer sendRequestBuffer = new SendRequestBuffer();
- sendRequestBuffer.MemoryRequest = memoryRequest;
- sendRequestBuffer.callBack = delegate(MemoryResponse response)
- {
- memoryResponse = response;
- task.SetResult();
- callBack?.Invoke(response);
- };
- GameNetworkClient.Instance.SendToServer(sendRequestBuffer);
- await task;
- return memoryResponse;
- }
- /// <summary>
- /// 登录
- /// </summary>
- public static async CTask<MemoryResponse> SendLogin(string account, string password)
- {
- MemoryRequest memoryRequest = new MemoryRequest();
- memoryRequest.GameSendType = GameSendType.Login;
- memoryRequest.LoginRequest = new LoginRequest();
- memoryRequest.LoginRequest.account = account;
- memoryRequest.LoginRequest.password = password;
- return await SendToServer(memoryRequest, null);
- }
- }
- }
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