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- using System.Collections.Generic;
- using Excel2Json;
- using Fort23.UTool;
- using GameLogic.Hero;
- using UnityEngine;
- namespace GameLogic.CombatScenesTool
- {
- public class TestCombatHeroConfig : MonoBehaviour
- {
- [System.Serializable]
- public class TestHeroInfoConfig
- {
- public int heroID;
- public int level;
- public int hp;
- public int att;
- public List<int> skill;
- public List<int> magicWeaponId;
- public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
- {
- combatHeroInfo.InitMonster(heroID, level);
- int[] skill = combatHeroInfo.modelConfig.skillID;
- for (int i = 0; i < magicWeaponId.Count; i++)
- {
- FaBaoInfo faBaoInfo = new FaBaoInfo(magicWeaponId[i], 1);
- combatHeroInfo.MagicWeaponID.Add(faBaoInfo);
- }
-
- // combatHeroInfo.skillConfigs = new List<SkillConfig>();
- combatHeroInfo.unLockSkills.Clear();
- for (int i = 0; i < skill.Length; i++)
- {
- int id = skill[i] * 10 + 1;
- // SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(id);
- SkillInfo skillInfo = new SkillInfo(id,1);
- combatHeroInfo.unLockSkills.Add(skillInfo);
- }
- // combatHeroInfo.modelName = modelName;
- combatHeroInfo.hp.Value = (hp);
- combatHeroInfo.attack.Value = (att);
- }
- }
- public TestHeroInfoConfig[] myHeroInfo;
- public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
- }
- }
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