TestCombatHeroConfig.cs 1.7 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. using UnityEngine;
  6. namespace GameLogic.CombatScenesTool
  7. {
  8. public class TestCombatHeroConfig : MonoBehaviour
  9. {
  10. [System.Serializable]
  11. public class TestHeroInfoConfig
  12. {
  13. public int heroID;
  14. public int level;
  15. public int hp;
  16. public int att;
  17. public List<int> skill;
  18. public List<int> magicWeaponId;
  19. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  20. {
  21. combatHeroInfo.InitMonster(heroID, level);
  22. int[] skill = combatHeroInfo.modelConfig.skillID;
  23. for (int i = 0; i < magicWeaponId.Count; i++)
  24. {
  25. FaBaoInfo faBaoInfo = new FaBaoInfo(magicWeaponId[i], 1);
  26. combatHeroInfo.MagicWeaponID.Add(faBaoInfo);
  27. }
  28. // combatHeroInfo.skillConfigs = new List<SkillConfig>();
  29. combatHeroInfo.unLockSkills.Clear();
  30. for (int i = 0; i < skill.Length; i++)
  31. {
  32. int id = skill[i] * 10 + 1;
  33. // SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(id);
  34. SkillInfo skillInfo = new SkillInfo(id,1);
  35. combatHeroInfo.unLockSkills.Add(skillInfo);
  36. }
  37. // combatHeroInfo.modelName = modelName;
  38. combatHeroInfo.hp.Value = (hp);
  39. combatHeroInfo.attack.Value = (att);
  40. }
  41. }
  42. public TestHeroInfoConfig[] myHeroInfo;
  43. public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
  44. }
  45. }