CombatScenesNodeConfig.cs 425 B

12345678910111213141516171819
  1. using UnityEngine;
  2. namespace GameLogic.CombatScenesTool
  3. {
  4. /// <summary>
  5. /// 配置场景区域的怪物位置
  6. /// </summary>
  7. public class CombatScenesNodeConfig : MonoBehaviour
  8. {
  9. public Transform[] monsterPoint;
  10. /// <summary>
  11. /// 英雄移动的点
  12. /// </summary>
  13. public Transform targetMoveStartPoint;
  14. // public Transform heroStartPos;
  15. }
  16. }