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- using UnityEngine;
- namespace GameLogic.CombatScenesTool
- {
- /// <summary>
- /// 配置场景区域的怪物位置
- /// </summary>
- public class CombatScenesNodeConfig : MonoBehaviour
- {
- public Transform[] monsterPoint;
- /// <summary>
- /// 英雄移动的点
- /// </summary>
- public Transform targetMoveStartPoint;
-
- // public Transform heroStartPos;
- }
- }
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