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- using UnityEngine;
- using Utility;
- namespace GameLogic.CombatScenesTool
- {
- public class CombatAlertManager : Singleton<CombatAlertManager>
- {
- public BetterList<AlertBuffer> alertList = new BetterList<AlertBuffer>();
- public class AlertBuffer
- {
- public GameObject GameObject;
- public Collider realCollider;
- public CombatHeroEntity targetEntity;
- }
- public void AddAlert(GameObject gameObject, CombatHeroEntity targetEntity)
- {
- AlertBuffer alertBuffer = new AlertBuffer();
- alertBuffer.GameObject = gameObject;
- alertBuffer.realCollider = gameObject.GetComponent<Collider>();
- alertBuffer.targetEntity = targetEntity;
- alertList.Add(alertBuffer);
- }
- public void RemoveAlert(GameObject gameObject)
- {
- for (int i = 0; i < alertList.Count; i++)
- {
- if (alertList[i].GameObject == gameObject)
- {
- alertList.RemoveAt(i);
- return;
- }
- }
- }
- }
- }
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