SkillFeaturesData.cs 907 B

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  1. using System;
  2. using Fort23.Core;
  3. using GameLogic.Player;
  4. namespace GameLogic.Combat.Skill
  5. {
  6. public class SkillFeaturesData : CObject
  7. {
  8. /// <summary>
  9. /// 生命值
  10. /// </summary>
  11. public long hp;
  12. /// <summary>
  13. /// 最大时的Hp
  14. /// </summary>
  15. public long maxHp;
  16. public bool isEnemy;
  17. public WuXingType WuXingType;
  18. public SkillFeaturesData CapyFeaturesData()
  19. {
  20. SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch<SkillFeaturesData>();
  21. skillFeaturesData.hp = hp;
  22. skillFeaturesData.isEnemy = isEnemy;
  23. skillFeaturesData.WuXingType = WuXingType;
  24. return skillFeaturesData;
  25. }
  26. public override void ActiveObj()
  27. {
  28. }
  29. public override void DormancyObj()
  30. {
  31. }
  32. }
  33. }