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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Player;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 金沙
- /// 前方功法命中目标时额外施加1层细尘。并将细尘的的品质提升为金沙,效果提升{0}%
- /// </summary>
- public class S2019 : SkillBasic
- {
- private int addValue;
- private long addDef;
- private float _time;
- private bool _isUpdate;
- protected override void ProActiveSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- protected override void ProUseSkill()
- {
- }
- protected override void ProDispose()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- private void HeroInjured(IEventData iEventData)
- {
- HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
- if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
- heroInjuredEventData.HarmReturnInfo.isHitHero)
- {
- SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
- if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10131, 1);
- b_1013 b_1013 =
- heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.AddBuff(
- CombatHeroEntity,
- buffInfo) as b_1013;
- if (b_1013 != null)
- {
- b_1013.extraEffect = effectValue[0];
- }
- }
- }
- }
- }
- }
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