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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Buff;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 毒瘴领域
- ///前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层
- /// </summary>
- public class S2013 : SkillBasic
- {
- protected override void ProActiveSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- protected override void ProDispose()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- private void HeroInjured(IEventData iEventData)
- {
- HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
- if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
- heroInjuredEventData.HarmReturnInfo.isHitHero)
- {
- SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
- if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
- {
- CombatHeroEntity target =
- heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity as CombatHeroEntity;
- b_1011 b1011 = target.BuffControl.GetBuffBasicForType<b_1011>();
- int buffCount = 1;
- if (b1011 != null)
- {
- buffCount += 1;
- }
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10031, buffCount);
- target.BuffControl.AddBuff(CombatHeroEntity,
- buffInfo);
- }
- }
- }
- protected override void ProUseSkill()
- {
- }
- }
- }
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