S2002.cs 1.6 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. namespace GameLogic.Combat.Skill
  4. {
  5. /// <summary>
  6. /// 法宝秘籍:后方槽位第一个技能在击中目前时为法宝提供0.1%充能
  7. ///
  8. /// 法宝可以瞬间释放,切不在进入对拼状态
  9. /// </summary>
  10. public class S2002 : SkillBasic
  11. {
  12. protected override void ProInitSkill()
  13. {
  14. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);
  15. }
  16. protected override void ProReplace()
  17. {
  18. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);
  19. }
  20. protected override void ProUseSkill()
  21. {
  22. // CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);
  23. }
  24. private void HeroInjuredEventData(IEventData iEventData)
  25. {
  26. HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
  27. if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
  28. {
  29. SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  30. if (skillBasic == null)
  31. {
  32. return;
  33. }
  34. if (skillBasic != null&&IsPassiveActivateSkill(skillBasic))
  35. {
  36. CombatHeroEntity.heroMagicWeaponControl.ReduceMagicCd(SelfSkillConfig.effectValue[0]);
  37. }
  38. }
  39. }
  40. }
  41. }