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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 吸收自身灵气凝聚{0}丙大剑,大剑旋转快速穿透敌人,对敌人照成伤害
- /// 敌人如果在流血或放血状态对敌人照成的伤害+10%
- /// 重伤敌人后,如果目标没在放血状态,直接放血,并不会消耗流血层数
- /// </summary>
- public class S1102 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- ActivationTimeLineData("1102");
- CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
- .GetThis<CombatHeroEntity>()
- .GetMainHotPoin<CombatHeroHitPoint>();
- BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
- currTarget.Add(combatHeroHitPoint);
- for (int i = 0; i < effectValue[0]; i++)
- {
- SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
- ActivationTimeLineData("1102_fashe", currTarget: currTarget,
- customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
- }
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- float addHarm = effectValue[1];
- if (SelfSkillConfig.level > 1)
- {
- b_1012 b1012 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1012>();
- b_1011 b1011 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1011>();
- if (b1011 != null || b1012 != null)
- {
- addHarm += SelfSkillConfig.effectValue[2];
- }
-
- }
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- addHarm);
- CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,
- wuXingType,
- HarmType.Default);
- // int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
- // if (odds <= effectValue[2])
- // {
- // BuffInfo buffInfo = BuffInfo.GetBuffInfo(10111, 1);
- // targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- // }
- if (SelfSkillConfig.level > 3)
- {
- b_1012 b1012 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1012>();
- if (b1012 == null)
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10121, 1);
- targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- }
- }
- }
- }
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