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- namespace GameLogic.Combat.Hero.State
- {
- public class PlayerHeroIdleState : CombatHeroStateBasic
- {
- public PlayerHeroIdleState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- protected override void ProEnter()
- {
- }
- protected override void ProUpdate(float t)
- {
- if (combatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().CanReleaseSkill() != null)
- {
- combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.att);
- }
- }
- }
- }
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