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- namespace GameLogic.Combat.Hero.State
- {
- /// <summary>
- /// 休眠状态 此状态的法宝会进入倒计时
- /// </summary>
- public class MagicWeapomDormancyState : CombatHeroStateBasic
- {
- public MagicWeapomDormancyState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- protected override void ProEnter()
- {
- CombatMagicWeaponEntity myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity;
- myCombatMagicWeaponEntity.MagicWeaponCollisionId = -1;
-
- combatHeroEntity.GameObject.SetActive(false);
- }
- }
- }
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