MagicWeapomDormancyState.cs 650 B

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  1. namespace GameLogic.Combat.Hero.State
  2. {
  3. /// <summary>
  4. /// 休眠状态 此状态的法宝会进入倒计时
  5. /// </summary>
  6. public class MagicWeapomDormancyState : CombatHeroStateBasic
  7. {
  8. public MagicWeapomDormancyState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
  9. {
  10. }
  11. protected override void ProEnter()
  12. {
  13. CombatMagicWeaponEntity myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity;
  14. myCombatMagicWeaponEntity.MagicWeaponCollisionId = -1;
  15. combatHeroEntity.GameObject.SetActive(false);
  16. }
  17. }
  18. }