1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- using System;
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
- using Core.State;
- using Fort23.Core;
- using UnityEngine;
- using UnityEngine.AI;
- namespace GameLogic.Combat.Hero.State
- {
- public class CombatHeroRollingState : CombatHeroStateBasic
- {
- public class RollingStateData : CObject, IStateEnterData
- {
- public Vector3 dir;
- public override void ActiveObj()
- {
- }
- public override void DormancyObj()
- {
- }
- }
- protected float speed = 1.3f;
- protected float dis = 3;
- private float _currTime;
- private Vector3 targetPos;
- private Vector3 startPos;
- protected ACurve ACurve;
- private RollingStateData _rollingStateData;
-
- public CombatHeroRollingState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- public override bool IsUpdateLockTarget()
- {
- return false;
- }
- protected override void ProEnter()
- {
- _rollingStateData = iStateEnterData as RollingStateData;
- combatHeroEntity.combatHeroAnimtion.Play("idle");
- // TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
- // combatHeroEntity.combatHeroTimeLineControl.TimeLineData
- // .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>("fangun1", null);
- // try
- // {
- // timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
- // timeLineEventLogicGroup.TimeLineUpdateEnd = delegate { };
- // combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
- // }
- // catch (Exception e)
- // {
- // LogTool.Error(e);
- // }
- // ACurve = combatHeroEntity.combatHeroTimeLineControl.TimeLineData.GetTimeLineEventACurve("fangun1", "fangun",
- // null);
- Vector3 dir = combatHeroEntity.faceDir;
- if (_rollingStateData != null)
- {
- dir = _rollingStateData.dir;
- }
- combatHeroEntity.GameObject.transform.rotation.SetLookRotation(dir);
- startPos = combatHeroEntity.dotPos;
- targetPos = startPos + dir * -dis;
- _currTime = 0;
- }
- protected override void ProExit()
- {
- CObjectPool.Instance.Recycle(_rollingStateData);
- _rollingStateData = null;
- }
- protected override void ProUpdate(float t)
- {
- _currTime += t * speed;
- Vector3 moveToTarget = Vector3.Lerp(startPos, targetPos, ACurve.Evaluate(_currTime));
-
- }
- }
- }
|