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- using Animancer;
- using Core.Event.Event;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
- using UnityEngine;
- using UnityEngine.AI;
- namespace GameLogic.Combat.Hero.State
- {
- public class CombatHeroMoveState : CombatHeroStateBasic
- {
- protected bool isStop;
- public CombatHeroMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- public override bool IsUpdateLockTarget()
- {
- return false;
- }
- protected override void ProEnter()
- {
- }
- protected override void ProExit()
- {
- }
- protected void SetNewPath(Vector3 taregtPos)
- {
- }
- protected override void ProUpdate(float t)
- {
- combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
-
- }
- }
- }
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