CombatHeroMoveState.cs 922 B

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  1. using Animancer;
  2. using Core.Event.Event;
  3. using Fort23.Core;
  4. using GameLogic.Combat.CombatTool;
  5. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  6. using UnityEngine;
  7. using UnityEngine.AI;
  8. namespace GameLogic.Combat.Hero.State
  9. {
  10. public class CombatHeroMoveState : CombatHeroStateBasic
  11. {
  12. protected bool isStop;
  13. public CombatHeroMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
  14. {
  15. }
  16. public override bool IsUpdateLockTarget()
  17. {
  18. return false;
  19. }
  20. protected override void ProEnter()
  21. {
  22. }
  23. protected override void ProExit()
  24. {
  25. }
  26. protected void SetNewPath(Vector3 taregtPos)
  27. {
  28. }
  29. protected override void ProUpdate(float t)
  30. {
  31. combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
  32. }
  33. }
  34. }