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- using Animancer;
- using GameLogic.Combat.CombatTool;
- using UnityEngine;
- using UnityEngine.AI;
- namespace GameLogic.Combat.Hero.State
- {
- public class CombatHeroFollowMoveState : CombatHeroStateBasic
- {
- protected Vector3 lasetTaregtPoint;
- protected Vector3 lastMovePoint;
- protected HeroPlayStateInfoBasic _transitionAsset;
- public float defMoveSpeed;
- public CombatHeroFollowMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
- {
- }
- public override bool IsUpdateLockTarget()
- {
- return false;
- }
- protected override void ProEnter()
- {
-
- }
- protected override void ProExit()
- {
-
- }
- protected void SetNewPath(Vector3 taregtPos)
- {
-
- }
- protected override void ProUpdate(float t)
- {
-
- }
- }
- }
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