CombatHeroSkillControlBasic.cs 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.Skill;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. namespace GameLogic.Combat.Hero
  12. {
  13. public class CombatHeroSkillControlBasic : IDisposable
  14. {
  15. public BetterList<SkillBasic> allSkill = new BetterList<SkillBasic>();
  16. protected CombatHeroEntity _combatHeroEntity;
  17. /// <summary>
  18. /// 当前显示跑CD的技能
  19. /// </summary>
  20. public SkillBasic currCdSkill;
  21. public T This<T>() where T : class
  22. {
  23. return this as T;
  24. }
  25. public async CTask Init(CombatHeroEntity combatHeroEntity)
  26. {
  27. _combatHeroEntity = combatHeroEntity;
  28. await ProInit();
  29. }
  30. protected virtual async CTask ProInit()
  31. {
  32. }
  33. public SkillBasic GetSkillBasic(int skillGroupId)
  34. {
  35. for (int i = 0; i < allSkill.Count; i++)
  36. {
  37. if (allSkill[i].SelfSkillConfig.IDGroup == skillGroupId)
  38. {
  39. return allSkill[i];
  40. }
  41. }
  42. return null;
  43. }
  44. public virtual async CTask SetNewSkill(SkillInfo[] allSkill)
  45. {
  46. }
  47. public SkillBasic AddSkill(SkillInfo skillInfo)
  48. {
  49. if (string.IsNullOrEmpty(skillInfo.skillConfig.scriptName))
  50. {
  51. return null;
  52. }
  53. SkillBasic skillBasic = SkillScriptManager.Instance.CreateSkillBasic(skillInfo.skillConfig);
  54. if (skillBasic == null)
  55. {
  56. return null;
  57. }
  58. skillBasic.InitSkillConfig(_combatHeroEntity,skillInfo);
  59. // skillBasic.InitSkill(_combatHeroEntity);
  60. allSkill.Add(skillBasic);
  61. return skillBasic;
  62. }
  63. public void Update(float t)
  64. {
  65. for (int i = 0; i < allSkill.Count; i++)
  66. {
  67. allSkill[i].CombatUpdate(t);
  68. }
  69. ProUpdate(t);
  70. }
  71. protected virtual void ProUpdate(float t)
  72. {
  73. }
  74. public virtual void Dispose()
  75. {
  76. _combatHeroEntity = null;
  77. }
  78. public virtual void ProDormancyObj()
  79. {
  80. for (int i = 0; i < allSkill.size; i++)
  81. {
  82. SkillBasic skillBasic = allSkill[i];
  83. CObjectPool.Instance.Recycle(skillBasic);
  84. }
  85. allSkill.Clear();
  86. }
  87. }
  88. }