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- using System;
- namespace GameLogic.Combat.CombatTool.SceneTool
- {
- [System.Serializable]
- public class SceneConfig
- {
- public float dis=0.1f;
- public int minCount;
- public int maxCount;
- public SceneObjectConfig[] SceneObjectConfigs;
- private int odds;
- public void Init()
- {
- for (int i = 0; i < SceneObjectConfigs.Length; i++)
- {
- odds += SceneObjectConfigs[i].odds;
- }
- }
- public SceneObjectConfig GetSceneObjectConfig()
- {
- int currOdds = CombatCalculateTool.Instance.GetOdd(0, odds);
- int currAllOdds = 0;
- for (int i = 0; i < SceneObjectConfigs.Length; i++)
- {
- SceneObjectConfig sceneObjectConfig = SceneObjectConfigs[i];
- currAllOdds += sceneObjectConfig.odds;
- if (currAllOdds >= currOdds)
- {
- return sceneObjectConfig;
- }
- }
- return null;
- }
- }
- }
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