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- using Core.Triiger;
- using Core.Utility;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Combat.Hero;
- using GameLogic.Combat.Hero.State;
- using UnityEngine;
- using Utility.CTween;
- namespace GameLogic.Combat.CombatTool
- {
- public class MagicWeaponCollisionInfo : CObject, ITriggerEntity
- {
- public CombatMagicWeaponEntity a;
- public CombatMagicWeaponEntity b;
- public BesselPath _besselPathA;
- public BesselPath _besselPathB;
- public int id;
- protected float _currTime;
- /// <summary>
- /// 状态 0=等待状态 1=飞行状态 2=碰撞状态
- /// </summary>
- public int State;
- private IUnRegister _unRegister;
- protected bool _isOne;
- protected ParticleSystemPool ParticleSystemPool;
- private int triigerCount;
- public void Init(CombatMagicWeaponEntity a, CombatMagicWeaponEntity b, int id)
- {
- this.id = id;
- if (a.IsEnemy)
- {
- (a, b) = (b, a);
- }
- this.a = a;
- this.b = b;
- a.MagicWeaponCollisionId = id;
- b.MagicWeaponCollisionId = id;
- State = 0;
- }
- private void OnTriggerEnter(Collider collider, ITriggerEntity triggerEntity)
- {
- HeroEntityMono heroEntityMono = collider.GetComponent<HeroEntityMono>();
- if (heroEntityMono == null || (heroEntityMono.combatHeroEntity != b))
- {
- return;
- }
- if (State != 1)
- {
- return;
- }
- if (triigerCount >= 2)
- {
- MagicWeaponPingDouState.MagicWeaponPingDouData rollingStateData =
- CObjectPool.Instance.Fetch<MagicWeaponPingDouState.MagicWeaponPingDouData>();
- rollingStateData.target = b;
- a.CombatAIBasic.ChangeState(CombatHeroStateType.MagicWeaponPingDou,
- rollingStateData);
- MagicWeaponPingDouState.MagicWeaponPingDouData rollingStateData2 =
- CObjectPool.Instance.Fetch<MagicWeaponPingDouState.MagicWeaponPingDouData>();
- rollingStateData.target = a;
- b.CombatAIBasic.ChangeState(CombatHeroStateType.MagicWeaponPingDou,
- rollingStateData2);
- State = 2;
- _currTime = 0;
- CombatController.currActiveCombat.GameTimeLineParticleFactory.CreateParticle("fx_fb_duipin_dian",
- a.dotPos, null, false, null, delegate(ParticleSystemPool particleSystemPool)
- {
- particleSystemPool.transform.rotation =
- a.GameObject.transform.rotation;
- ParticleSystemPool = particleSystemPool;
- });
- }
- else
- {
- CombatController.currActiveCombat.GameTimeLineParticleFactory.CreateParticle("fx_fb_duipin_hit",
- collider.transform.position, null, false, null, delegate(ParticleSystemPool particleSystemPool)
- {
- particleSystemPool.transform.rotation =
- a.GameObject.transform.rotation;
- });
- triigerCount++;
- // a.ReduceHp(40);
- // _trigger = true;
- // _triggerTime = 0.5f;
- }
- }
- protected void SetBesselA()
- {
- _besselPathA = new BesselPath();
- _besselPathA.controlPoints.Add(a.dotPos);
- _besselPathA.controlPoints.Add(a.GameObject.transform.TransformPoint(new Vector3(-9.87f, 4, 2)));
- _besselPathA.controlPoints.Add(b.GameObject.transform.TransformPoint(new Vector3(12.66f, 1, -5)));
- _besselPathA.controlPoints.Add(b.dotPos);
- _besselPathB = new BesselPath();
- _besselPathB.controlPoints.Add(b.dotPos);
- _besselPathB.controlPoints.Add(
- b.GameObject.transform.TransformPoint(new Vector3(-11.89f, -0.29f, 3.28f)));
- _besselPathB.controlPoints.Add(
- a.GameObject.transform.TransformPoint(new Vector3(12.67f, -3.03f, -3.5f)));
- _besselPathB.controlPoints.Add(a.dotPos);
- }
- protected void SetBesselB()
- {
- _besselPathA = new BesselPath();
- _besselPathA.controlPoints.Add(a.dotPos);
- _besselPathA.controlPoints.Add(a.GameObject.transform.TransformPoint(new Vector3(-3.41f, 4, -7.23f)));
- _besselPathA.controlPoints.Add(b.GameObject.transform.TransformPoint(new Vector3(2.64f, 1, -5)));
- _besselPathA.controlPoints.Add(b.dotPos);
- GameObject G = new GameObject("BesselPathMono11");
- BesselPathMono besselPathMono = G.AddComponent<BesselPathMono>();
- besselPathMono.isRun = true;
- besselPathMono.BesselPath = _besselPathA;
- _besselPathB = new BesselPath();
- _besselPathB.controlPoints.Add(b.dotPos);
- _besselPathB.controlPoints.Add(
- b.GameObject.transform.TransformPoint(new Vector3(-8.5f, -3.93f, 9.58f)));
- _besselPathB.controlPoints.Add(
- a.GameObject.transform.TransformPoint(new Vector3(1.45f, -3.03f, 4.6f)));
- _besselPathB.controlPoints.Add(a.dotPos);
- GameObject G2 = new GameObject("BesselPathMono22");
- BesselPathMono besselPathMono2 = G2.AddComponent<BesselPathMono>();
- besselPathMono2.isRun = true;
- besselPathMono2.BesselPath = _besselPathB;
- }
- public void Update(float t)
- {
- if (State == 0)
- {
- if (a.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.idle) &&
- b.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.idle))
- {
- State = 1;
- int odds = Random.Range(0, 100);
- if (odds < 50)
- {
- SetBesselA();
- }
- else
- {
- SetBesselB();
- }
- _unRegister = a.GameObject.OnTriggerEnterEvent(this, OnTriggerEnter);
- _isOne = false;
- _currTime = 0;
- }
- }
- if (State == 1)
- {
- _currTime += t * CustomTweenManager.AnimationCurveLibrary.fabaoSpeed;
- float v = CustomTweenManager.AnimationCurveLibrary.fabaoDuiPing.Evaluate(_currTime);
- BesselPath besselPath = _isOne ? _besselPathB : _besselPathA;
- Vector3 a1 = besselPath.CalculatePoint(v);
- Vector3 a2 = besselPath.CalculatePoint(v - 0.01f);
- Vector3 b1 = besselPath.CalculatePoint(1 - v);
- Vector3 b2 = besselPath.CalculatePoint(1 - v + 0.01f);
- a.combatHeroGameObject.SetPosition(a1);
- a.GameObject.transform.rotation = Quaternion.LookRotation((a1 - a2).normalized);
- b.combatHeroGameObject.SetPosition(b1);
- b.GameObject.transform.rotation = Quaternion.LookRotation((b1 - b2).normalized);
- if (_currTime >= 1)
- {
- _currTime = 0;
- _isOne = !_isOne;
- }
- }
- else if (State == 2)
- {
- _currTime += t;
- if (_currTime >2)
- {
- State = 3;
- _currTime = 0;
- CombatCalculateTool.Instance.FaBaoPengZhuang(a,b);
- CombatMagicWeaponEntity combatMagicWeaponEntityA = a;
- CombatMagicWeaponEntity combatMagicWeaponEntityB = b;
- if (combatMagicWeaponEntityA.HpBl<=0)
- {
- combatMagicWeaponEntityA.MagicWeaponDie();
- }
- if (combatMagicWeaponEntityB.HpBl<=0)
- {
- combatMagicWeaponEntityB.MagicWeaponDie();
- }
- }
- }
- }
- public void SetState(int state)
- {
- State = state;
- }
- public override void ActiveObj()
- {
- }
- public override void DormancyObj()
- {
- a = null;
- b = null;
- }
- public void Finish()
- {
- LogTool.Log("碰撞完成");
- if (a.HpBl > 0)
- {
- a.CombatAIBasic.ChangeState(CombatHeroStateType.att);
- a.MagicWeaponCollisionId = -1;
- b.MagicWeaponCollisionId = -1;
- }
- if (b.HpBl > 0)
- {
- b.CombatAIBasic.ChangeState(CombatHeroStateType.att);
- a.MagicWeaponCollisionId = -1;
- b.MagicWeaponCollisionId = -1;
- }
- GObjectPool.Instance.Recycle(ParticleSystemPool);
- ParticleSystemPool = null;
- triigerCount = 0;
- }
- public string tag { get; }
- }
- }
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