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- using System;
- using System.Collections.Generic;
- using Common.Utility.CombatEvent;
- using Core.Utility;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.CombatTool
- {
- public class CombatHeroController : IDisposable
- {
- private BetterList<CombatHeroEntity> myHero = new BetterList<CombatHeroEntity>();
- private BetterList<CombatHeroEntity> enemyHero = new BetterList<CombatHeroEntity>();
- private BetterList<ILifetCycleHitPoint> myHeroHitPoint = new BetterList<ILifetCycleHitPoint>();
- private BetterList<ILifetCycleHitPoint> enemyHeroHitPoint = new BetterList<ILifetCycleHitPoint>();
- protected CombatController combatController;
- private BetterList<CombatHeroEntity> heroDie = new BetterList<CombatHeroEntity>();
- private BetterList<CombatHeroEntity> heroDispose = new BetterList<CombatHeroEntity>();
- public CombatHeroEntity playerHeroEntity;
- public Vector3[] followMovePos = new Vector3[]
- {
- new Vector3(0, 0, 0),
- new Vector3(-1.5f, 0, -1f),
- new Vector3(1.5f, 0, -1f),
- new Vector3(0, 0, -2.5f),
- };
- public CombatHeroEntity followTarget;
- public async CTask Init(CombatController combatController)
- {
- this.combatController = combatController;
- CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, CombatUseSkillEventData);
- EventManager.Instance.AddEventListener(CustomEventType.HeroPowerUp, HeroPowerUp);
- CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
- combatHeroInfo.attack = (EncryptionLong)10;
- }
- private void HeroPowerUp(IEventData eventData)
- {
- // HeroPowerUpEventData heroPowerUpEventData = eventData as HeroPowerUpEventData;
- //
- // // if (heroPowerUpEventData.upType == HeroUpType.BasicEquip)
- // // {
- // // return;
- // // }
- //
- // int id = heroPowerUpEventData.heroModelID;
- // CombatHeroEntity combatHeroEntity = null;
- // for (int i = 0; i < myHero.Count; i++)
- // {
- // if (myHero[i].CurrCombatHeroInfo.modelID == id)
- // {
- // combatHeroEntity = myHero[i];
- // break;
- // }
- // }
- //
- // if (combatHeroEntity == null)
- // {
- // for (int i = 0; i < heroDie.Count; i++)
- // {
- // if (heroDie[i].CurrCombatHeroInfo.modelID == id)
- // {
- // combatHeroEntity = heroDie[i];
- // break;
- // }
- // }
- // }
- //
- // CombatHeroInfo combatHeroInfo = PlayerManager.Instance.heroController.GetHeroInfo(id);
- //
- //
- // UpLevelHero(heroPowerUpEventData.isSkillUp, combatHeroEntity, combatHeroInfo);
- }
- private void UpLevelHero(bool isSkillUp, CombatHeroEntity combatHeroEntity, CombatHeroInfo combatHeroInfo)
- {
- // int id = heroPowerUpEventData.heroModelID;
- long addHp = combatHeroInfo.hp.Value - combatHeroEntity.MaxCombatHeroInfo.hp.Value;
- combatHeroEntity.MaxCombatHeroInfo.hp = combatHeroInfo.hp;
- combatHeroEntity.MaxCombatHeroInfo.defense = combatHeroInfo.defense;
- combatHeroEntity.MaxCombatHeroInfo.attack = combatHeroInfo.attack;
-
- combatHeroEntity.CurrCombatHeroInfo.defense = combatHeroInfo.defense;
-
- combatHeroEntity.CurrCombatHeroInfo.attack = combatHeroInfo.attack;
- combatHeroEntity.CurrCombatHeroInfo.unLockSkills = combatHeroInfo.unLockSkills;
- combatHeroEntity.MaxCombatHeroInfo.unLockSkills = combatHeroInfo.unLockSkills;
- if (!combatHeroEntity.isDie)
- {
- if (addHp > 0)
- {
- combatHeroEntity.CurrCombatHeroInfo.hp += addHp;
- }
- else
- {
- }
- }
- // if (isSkillUp)
- // {
- // // List<SkillConfig> skillConfigs = combatHeroInfo.skillConfigs;
- // combatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().UpdateSkill(combatHeroInfo.unLockSkills);
- // }
- }
- public void RemoveDieHero(CombatHeroEntity combatHeroEntity)
- {
- heroDie.Remove(combatHeroEntity);
- if (!heroDispose.Contains(combatHeroEntity))
- {
- combatHeroEntity.DisTime = 0;
- heroDispose.Add(combatHeroEntity);
- }
- }
- /// <summary>
- /// 复活死亡的英雄
- /// </summary>
- public void ResurrectionDieHero(CombatHeroEntity combatHeroEntity)
- {
- if (!combatHeroEntity.isDie)
- {
- return;
- }
- if (combatHeroEntity.heroDieNodeId !=
- CombatController.currActiveCombat.CombatTypeBasic.allWinNodeCount)
- {
- Vector3 pos = CombatController.currActiveCombat.CombatTypeBasic.currBannerHero.dotPos;
- if (CombatController.currActiveCombat.CombatHeroController.followTarget != null)
- {
- pos = CombatController.currActiveCombat.CombatHeroController.followTarget.dotPos +
- new Vector3(1, 0, 0);
- }
- combatHeroEntity.combatHeroGameObject.SetPosition(pos);
- }
- heroDie.Remove(combatHeroEntity);
- combatHeroEntity.CurrCombatHeroInfo.hp = combatHeroEntity.MaxCombatHeroInfo.hp;
- AddHero(combatHeroEntity);
- combatHeroEntity.HeroResurrection();
- }
- public void Update(float t)
- {
- for (int i = 0; i < myHero.Count; i++)
- {
- myHero[i].Update(t);
- }
- for (int i = 0; i < enemyHero.Count; i++)
- {
- enemyHero[i].Update(t);
- }
- for (int i = 0; i < heroDie.Count; i++)
- {
- heroDie[i].Update(t);
- }
- }
- public void LateUpdate(float t)
- {
- for (int i = 0; i < heroDispose.Count; i++)
- {
- CombatHeroEntity combatHeroEntity = heroDispose[i];
- combatHeroEntity.Dispose();
- combatHeroEntity.DisTime += t;
- if (combatHeroEntity.DisTime > 10)
- {
- CObjectPool.Instance.Recycle(combatHeroEntity);
- heroDispose.RemoveAt(i);
- i--;
- }
- }
- }
- public void AddHeroDie(CombatHeroEntity hero)
- {
- heroDie.Add(hero);
- }
- public void AddHero(CombatHeroEntity hero)
- {
- if (hero.IsEnemy)
- {
- enemyHero.Add(hero);
- }
- else
- {
- myHero.Add(hero);
- }
- }
- public void FindNumberMinHero()
- {
- int min = 9999;
- followTarget = null;
- for (int i = 0; i < myHero.Count; i++)
- {
- CombatHeroEntity c = myHero[i];
- if (c.number < min)
- {
- min = c.number;
- followTarget = c;
- }
- }
- }
- public void SetFollowTarget()
- {
- FindNumberMinHero();
- for (int i = 0; i < myHero.Count; i++)
- {
- CombatHeroEntity c = myHero[i];
- if (c != followTarget)
- {
- c.isFollowState = true;
- c.CombatAIBasic.ChangeState(CombatHeroStateType.followIdle);
- }
- }
- }
- public void SetHpToMaxHp()
- {
- for (int i = 0; i < myHero.Count; i++)
- {
- CombatHeroEntity c = myHero[i];
- if (c.isDie)
- {
- continue;
- }
- c.CurrCombatHeroInfo.hp = c.MaxCombatHeroInfo.hp;
- HeroHpUpdateEventData heroHpUpdateEventData = HeroHpUpdateEventData.Create();
- heroHpUpdateEventData.combatHeroEntity = c;
- CombatEventManager.Instance.Dispatch(CombatEventType.HeroHpUpdate, heroHpUpdateEventData);
- }
- }
- private void CombatUseSkillEventData(IEventData iEventData)
- {
- CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
- if (combatUseSkillEventData.useSkill.SelfSkillConfig.SkillType == 1)
- {
- for (int i = 0; i < myHero.Count; i++)
- {
- CombatHeroEntity c = myHero[i];
- if (c.isFollowState)
- {
- c.isFollowState = false;
- c.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
- }
- }
- }
- }
- public void RemoveHero(CombatHeroEntity hero)
- {
- if (hero.IsEnemy)
- {
- enemyHero.Remove(hero);
- }
- else
- {
- myHero.Remove(hero);
- }
- }
- public void AddHeroHitPoint(bool isEnemy, ILifetCycleHitPoint hitPoint)
- {
- if (isEnemy)
- {
- enemyHeroHitPoint.Add(hitPoint);
- }
- else
- {
- myHeroHitPoint.Add(hitPoint);
- }
- }
- public void RemoveHeroHitPoint(bool isEnemy, ILifetCycleHitPoint hitPoint)
- {
- if (isEnemy)
- {
- enemyHeroHitPoint.Remove(hitPoint);
- }
- else
- {
- myHeroHitPoint.Remove(hitPoint);
- }
- }
- public void Dispose()
- {
- myHero.Dispose();
- enemyHero.Dispose();
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, CombatUseSkillEventData);
- EventManager.Instance.RemoveEventListener(CustomEventType.HeroPromote, HeroPowerUp);
- }
- public Vector3 GetFollowPos(CombatHeroEntity combatHeroEntity)
- {
- int index = combatHeroEntity.number - followTarget.number;
- return followTarget.combatHeroGameObject.transform.TransformPoint((followMovePos[index]));
- // return followMovePos[index] + .dotPos;
- }
- public BetterList<CombatHeroEntity> GetHeroList(bool isEnemy)
- {
- if (isEnemy)
- {
- return enemyHero;
- }
- else
- {
- return myHero;
- }
- }
- public CombatHeroEntity[] GetHero(bool isEnemy)
- {
- if (isEnemy)
- {
- return enemyHero.ToArray();
- }
- else
- {
- return myHero.ToArray();
- }
- }
- public CombatHeroEntity GetHeroForId(int modelID)
- {
- if (myHero == null)
- {
- return null;
- }
- for (int i = 0; i < myHero.Count; i++)
- {
- if (myHero[i].CurrCombatHeroInfo.modelID == modelID)
- {
- return myHero[i];
- }
- }
- return null;
- }
- public CombatHeroEntity[] GetDieHero()
- {
- return heroDie.ToArray();
- }
- public ILifetCycleHitPoint[] GetHeroHitPoint(bool isEnemy)
- {
- if (isEnemy)
- {
- return enemyHeroHitPoint.ToArray();
- }
- else
- {
- return myHeroHitPoint.ToArray();
- }
- }
- }
- }
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