UseSkillFinishEventData.cs 354 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero;
  3. using GameLogic.Combat.Skill;
  4. namespace Common.Utility.CombatEvent
  5. {
  6. public class UseSkillFinishEventData: EventDataBasic<UseSkillFinishEventData>
  7. {
  8. public SkillBasic SkillBasic;
  9. protected override void ProDispose()
  10. {
  11. SkillBasic = null;
  12. }
  13. }
  14. }