UseMagicWeaponEventData.cs 305 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class UseMagicWeaponEventData : EventDataBasic<UseMagicWeaponEventData>
  6. {
  7. public CombatHeroEntity combatHeroEntity;
  8. public CombatMagicWeaponEntity combatMagicWeaponEntity;
  9. }
  10. }