- using Core.Utility.Event;
- using GameLogic.Combat.Hero;
- namespace Common.Utility.CombatEvent
- {
- public class UseMagicWeaponEventData : EventDataBasic<UseMagicWeaponEventData>
- {
- public CombatHeroEntity combatHeroEntity;
- public CombatMagicWeaponEntity combatMagicWeaponEntity;
- }
- }
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