TimelineFxLogicInitEventData.cs 517 B

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  1. using Common.Combat.FxAILogic;
  2. using Core.Utility.Event;
  3. using GameLogic.Combat.Skill;
  4. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  5. namespace Common.Utility.CombatEvent
  6. {
  7. public class TimelineFxLogicInitEventData : EventDataBasic<TimelineFxLogicInitEventData>
  8. {
  9. public SkillBasic SkillBasic;
  10. public FxAILogicBasic timelineFxLogic;
  11. protected override void ProDispose()
  12. {
  13. SkillBasic = null;
  14. timelineFxLogic = null;
  15. }
  16. }
  17. }