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- using Common.Combat.FxAILogic;
- using Core.Utility.Event;
- using GameLogic.Combat.Skill;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace Common.Utility.CombatEvent
- {
- public class TimelineFxLogicInitEventData : EventDataBasic<TimelineFxLogicInitEventData>
- {
- public SkillBasic SkillBasic;
- public FxAILogicBasic timelineFxLogic;
- protected override void ProDispose()
- {
- SkillBasic = null;
- timelineFxLogic = null;
- }
- }
- }
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