- using Core.Utility.Event;
- using GameLogic.Combat.CombatTool;
- namespace Common.Utility.CombatEvent
- {
- public class TaoismSkillAlterEventData: EventDataBasic<TaoismSkillAlterEventData>
- {
- public CombatHeroEntity CombatHeroEntity;
- protected override void ProDispose()
- {
- CombatHeroEntity = null;
- }
- }
- }
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