TaoismSkillAlterEventData.cs 352 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.CombatTool;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class TaoismSkillAlterEventData: EventDataBasic<TaoismSkillAlterEventData>
  6. {
  7. public CombatHeroEntity CombatHeroEntity;
  8. protected override void ProDispose()
  9. {
  10. CombatHeroEntity = null;
  11. }
  12. }
  13. }