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- using Core.Utility.Event;
- using GameLogic.Combat.Hero.Turntable;
- using GameLogic.Combat.Skill;
- namespace Common.Utility.CombatEvent
- {
- public class SkillSlotsAlterEventData: EventDataBasic<SkillSlotsAlterEventData>
- {
- public SkillSlots SkillSlots;
- public SkillBasic SkillBasic;
- protected override void ProDispose()
- {
- SkillSlots = null;
- SkillBasic = null;
- }
- }
- }
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