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- using Core.Utility.Event;
- using UnityEngine;
- namespace Common.Utility.CombatEvent
- {
- public class ShowTextEventData : EventDataBasic<ShowTextEventData>
- {
-
- public Vector3 worldPos;
- public string text;
- public Color Color;
- protected override void ProDispose()
- {
-
- }
- }
- }
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