GongFaPengZhuangFinishEventData.cs 428 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero.Turntable;
  3. using GameLogic.Combat.Skill;
  4. namespace Common.Utility.CombatEvent
  5. {
  6. public class GongFaPengZhuangFinishEventData : EventDataBasic<GongFaPengZhuangFinishEventData>
  7. {
  8. public SkillFeaturesData a;
  9. public SkillFeaturesData b;
  10. protected override void ProDispose()
  11. {
  12. a = null;
  13. b = null;
  14. }
  15. }
  16. }