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- using Core.Utility.Event;
- using GameLogic.Combat.Hero.Turntable;
- using GameLogic.Combat.Skill;
- namespace Common.Utility.CombatEvent
- {
- public class GongFaPengZhuangFinishEventData : EventDataBasic<GongFaPengZhuangFinishEventData>
- {
- public SkillFeaturesData a;
- public SkillFeaturesData b;
- protected override void ProDispose()
- {
- a = null;
- b = null;
- }
- }
- }
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