1234567891011121314151617 |
- using Core.Utility.Event;
- using GameLogic.Combat.Hero.Turntable;
- using GameLogic.Combat.Skill;
- namespace Common.Utility.CombatEvent
- {
- public class FillInSkillSlotsEventData : EventDataBasic<FillInSkillSlotsEventData>
- {
- public SkillBasic SkillBasic;
- public SkillSlots SkillSlots;
- protected override void ProDispose()
- {
- SkillBasic = null;
- SkillSlots = null;
- }
- }
- }
|