FillInSkillSlotsEventData.cs 438 B

1234567891011121314151617
  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero.Turntable;
  3. using GameLogic.Combat.Skill;
  4. namespace Common.Utility.CombatEvent
  5. {
  6. public class FillInSkillSlotsEventData : EventDataBasic<FillInSkillSlotsEventData>
  7. {
  8. public SkillBasic SkillBasic;
  9. public SkillSlots SkillSlots;
  10. protected override void ProDispose()
  11. {
  12. SkillBasic = null;
  13. SkillSlots = null;
  14. }
  15. }
  16. }