- using Core.Utility.Event;
- using UnityEngine;
- namespace Common.Utility.CombatEvent
- {
- public class Combat_EquipFallEventData : EventDataBasic<Combat_EquipFallEventData>
- {
- public string[] fallEquip;
- public Vector3 startPos_WorldPos;
- public float waitTime;
- }
- }
|