Combat_EquipFallEventData.cs 293 B

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  1. using Core.Utility.Event;
  2. using UnityEngine;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class Combat_EquipFallEventData : EventDataBasic<Combat_EquipFallEventData>
  6. {
  7. public string[] fallEquip;
  8. public Vector3 startPos_WorldPos;
  9. public float waitTime;
  10. }
  11. }