CombatHeroTargetAlterEventData.cs 511 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class CombatHeroTargetAlterEventData: EventDataBasic<CombatHeroTargetAlterEventData>
  6. {
  7. public ShowBaiscEntity combatHeroEntity;
  8. public IHero targetCombatHeroEntity;
  9. public IHero lasetCombatHeroEntity;
  10. protected override void ProDispose()
  11. {
  12. combatHeroEntity = null;
  13. targetCombatHeroEntity = null;
  14. lasetCombatHeroEntity = null;
  15. }
  16. }
  17. }