ShopConfig.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Shop.xlsx. SheetName: ShopConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ShopConfig.json")]
  8. public partial class ShopConfigHolder : ConfigHolder<ShopConfig> {
  9. }
  10. [Serializable]
  11. public struct ShopConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///品名
  19. /// </summary>
  20. public int shopName;
  21. /// <summary>
  22. ///商品介绍
  23. /// </summary>
  24. public int shopDesc;
  25. /// <summary>
  26. ///商品表现的模板
  27. /// </summary>
  28. public int shopShowTemplate;
  29. /// <summary>
  30. ///商品表现的模板de参数
  31. /// </summary>
  32. public string[] shopShowTemplateParm;
  33. /// <summary>
  34. ///页签所属商店
  35. /// </summary>
  36. public int shopGroup;
  37. /// <summary>
  38. ///解锁条件 0=无 1=关卡 2=共鸣等级
  39. /// </summary>
  40. public int unlockType;
  41. /// <summary>
  42. ///解锁参数
  43. /// </summary>
  44. public int[] unlockValue;
  45. /// <summary>
  46. ///解锁描述
  47. /// </summary>
  48. public int unlockMessage;
  49. /// <summary>
  50. ///对应的商品ID
  51. /// </summary>
  52. public int shopItemID;
  53. /// <summary>
  54. ///页签排序 (小的在前面)
  55. /// </summary>
  56. public int pageSortNum;
  57. /// <summary>
  58. ///持续时间(分钟) (-1永久)
  59. /// </summary>
  60. public int continueTime;
  61. }
  62. }
  63. // End of Auto Generated Code