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- // Auto Generated Code By excel2json
- // Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "PlayerGuideConfig.json")]
- public partial class PlayerGuideConfigHolder : ConfigHolder<PlayerGuideConfig>
{
- }
- [Serializable]
- public struct PlayerGuideConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///序列
- /// </summary>
- #if !COMBAT_SERVER
- public int Index;
- #else
- public int Index{ set; get; }
- #endif
-
- /// <summary>
- ///需要等级
- /// </summary>
- #if !COMBAT_SERVER
- public int NeedLevel;
- #else
- public int NeedLevel{ set; get; }
- #endif
-
- /// <summary>
- ///引导组ID
- /// </summary>
- #if !COMBAT_SERVER
- public int groupID;
- #else
- public int groupID{ set; get; }
- #endif
-
- /// <summary>
- ///手指类型 1. 手指&光圈 2. 手指 3. 光圈 4. 长按 -1:不要特效的光圈
- /// </summary>
- #if !COMBAT_SERVER
- public int FingerType;
- #else
- public int FingerType{ set; get; }
- #endif
-
- /// <summary>
- ///对话框位置 -1:上次位置-其实是000
- /// </summary>
- #if !COMBAT_SERVER
- public int[] dialogPos;
- #else
- public int[] dialogPos{ set; get; }
- #endif
-
- /// <summary>
- ///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配
- /// </summary>
- #if !COMBAT_SERVER
- public int[] NpcPos;
- #else
- public int[] NpcPos{ set; get; }
- #endif
-
- /// <summary>
- ///npc形象缩放
- /// </summary>
- #if !COMBAT_SERVER
- public int[] NpcSize;
- #else
- public int[] NpcSize{ set; get; }
- #endif
-
- /// <summary>
- ///说话人文本ID
- /// </summary>
- #if !COMBAT_SERVER
- public int SpeakerName;
- #else
- public int SpeakerName{ set; get; }
- #endif
-
- /// <summary>
- ///对话风格 1: 仅文本框 2: 头像+框 3: 立绘
- /// </summary>
- #if !COMBAT_SERVER
- public int SpeakerStyle;
- #else
- public int SpeakerStyle{ set; get; }
- #endif
-
- /// <summary>
- ///说话人形象 使用HeroModelID 当SpeakerStyle=2,3生效
- /// </summary>
- #if !COMBAT_SERVER
- public int SpeakerImage;
- #else
- public int SpeakerImage{ set; get; }
- #endif
-
- /// <summary>
- ///对话内容
- /// </summary>
- #if !COMBAT_SERVER
- public int desc;
- #else
- public int desc{ set; get; }
- #endif
-
- /// <summary>
- ///额外演示 0/不填 无 1,par 图文 2,par 动画
- /// </summary>
- #if !COMBAT_SERVER
- public string[] ExtraShow;
- #else
- public string[] ExtraShow{ set; get; }
- #endif
-
- /// <summary>
- ///高亮动效框 0/不填:无 1:默认动效框
- /// </summary>
- #if !COMBAT_SERVER
- public int Highlighting;
- #else
- public int Highlighting{ set; get; }
- #endif
-
- /// <summary>
- ///奖励道具ID -1:无
- /// </summary>
- #if !COMBAT_SERVER
- public int[] AwardItem;
- #else
- public int[] AwardItem{ set; get; }
- #endif
-
- /// <summary>
- ///奖励道具数量 -1:无
- /// </summary>
- #if !COMBAT_SERVER
- public int[] AwardItemNum;
- #else
- public int[] AwardItemNum{ set; get; }
- #endif
-
- /// <summary>
- ///黑底透明度 0/不填:无 0~1 透明度
- /// </summary>
- #if !COMBAT_SERVER
- public float blackAlpha;
- #else
- public float blackAlpha{ set; get; }
- #endif
-
- /// <summary>
- ///异常中断 1: 跳过 2: 重做 3: 续做
- /// </summary>
- #if !COMBAT_SERVER
- public int Handle;
- #else
- public int Handle{ set; get; }
- #endif
-
- /// <summary>
- ///是否跳过 0/不填:不跳 1: 跳过
- /// </summary>
- #if !COMBAT_SERVER
- public int IsSkip;
- #else
- public int IsSkip{ set; get; }
- #endif
-
- /// <summary>
- ///手指位置 -1:上次位置
- /// </summary>
- #if !COMBAT_SERVER
- public int[] fingerPos;
- #else
- public int[] fingerPos{ set; get; }
- #endif
-
- /// <summary>
- ///文本大小 SpeakerStyle=1 or 2时 文本框为动态大小
- /// </summary>
- #if !COMBAT_SERVER
- public int[] TextSize;
- #else
- public int[] TextSize{ set; get; }
- #endif
-
- /// <summary>
- ///1:指左 2:指右
- /// </summary>
- #if !COMBAT_SERVER
- public int reversalFinger;
- #else
- public int reversalFinger{ set; get; }
- #endif
-
- /// <summary>
- ///1:靠左(默认) 2:靠右
- /// </summary>
- #if !COMBAT_SERVER
- public int reversalBox;
- #else
- public int reversalBox{ set; get; }
- #endif
-
- /// <summary>
- ///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步
- /// </summary>
- #if !COMBAT_SERVER
- public int ForceOnclick;
- #else
- public int ForceOnclick{ set; get; }
- #endif
-
- /// <summary>
- ///是否强制对话 1:必须对话完毕 0:对话保留最后一句
- /// </summary>
- #if !COMBAT_SERVER
- public int forceText;
- #else
- public int forceText{ set; get; }
- #endif
-
- /// <summary>
- ///配音文件
- /// </summary>
- #if !COMBAT_SERVER
- public string voiceFile;
- #else
- public string voiceFile{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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