PlayerGuideConfig.cs 4.9 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "PlayerGuideConfig.json")]
  8. public partial class PlayerGuideConfigHolder : ConfigHolder<PlayerGuideConfig> {
  9. }
  10. [Serializable]
  11. public struct PlayerGuideConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///序列
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int Index;
  26. #else
  27. public int Index{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///需要等级
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int NeedLevel;
  34. #else
  35. public int NeedLevel{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///引导组ID
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int groupID;
  42. #else
  43. public int groupID{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///手指类型 1. 手指&光圈 2. 手指 3. 光圈 4. 长按 -1:不要特效的光圈
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int FingerType;
  50. #else
  51. public int FingerType{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///对话框位置 -1:上次位置-其实是000
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int[] dialogPos;
  58. #else
  59. public int[] dialogPos{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] NpcPos;
  66. #else
  67. public int[] NpcPos{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///npc形象缩放
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int[] NpcSize;
  74. #else
  75. public int[] NpcSize{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///说话人文本ID
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int SpeakerName;
  82. #else
  83. public int SpeakerName{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///对话风格 1: 仅文本框 2: 头像+框 3: 立绘
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int SpeakerStyle;
  90. #else
  91. public int SpeakerStyle{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///说话人形象 使用HeroModelID 当SpeakerStyle=2,3生效
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int SpeakerImage;
  98. #else
  99. public int SpeakerImage{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///对话内容
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int desc;
  106. #else
  107. public int desc{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///额外演示 0/不填 无 1,par 图文 2,par 动画
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public string[] ExtraShow;
  114. #else
  115. public string[] ExtraShow{ set; get; }
  116. #endif
  117. /// <summary>
  118. ///高亮动效框 0/不填:无 1:默认动效框
  119. /// </summary>
  120. #if !COMBAT_SERVER
  121. public int Highlighting;
  122. #else
  123. public int Highlighting{ set; get; }
  124. #endif
  125. /// <summary>
  126. ///奖励道具ID -1:无
  127. /// </summary>
  128. #if !COMBAT_SERVER
  129. public int[] AwardItem;
  130. #else
  131. public int[] AwardItem{ set; get; }
  132. #endif
  133. /// <summary>
  134. ///奖励道具数量 -1:无
  135. /// </summary>
  136. #if !COMBAT_SERVER
  137. public int[] AwardItemNum;
  138. #else
  139. public int[] AwardItemNum{ set; get; }
  140. #endif
  141. /// <summary>
  142. ///黑底透明度 0/不填:无 0~1 透明度
  143. /// </summary>
  144. #if !COMBAT_SERVER
  145. public float blackAlpha;
  146. #else
  147. public float blackAlpha{ set; get; }
  148. #endif
  149. /// <summary>
  150. ///异常中断 1: 跳过 2: 重做 3: 续做
  151. /// </summary>
  152. #if !COMBAT_SERVER
  153. public int Handle;
  154. #else
  155. public int Handle{ set; get; }
  156. #endif
  157. /// <summary>
  158. ///是否跳过 0/不填:不跳 1: 跳过
  159. /// </summary>
  160. #if !COMBAT_SERVER
  161. public int IsSkip;
  162. #else
  163. public int IsSkip{ set; get; }
  164. #endif
  165. /// <summary>
  166. ///手指位置 -1:上次位置
  167. /// </summary>
  168. #if !COMBAT_SERVER
  169. public int[] fingerPos;
  170. #else
  171. public int[] fingerPos{ set; get; }
  172. #endif
  173. /// <summary>
  174. ///文本大小 SpeakerStyle=1 or 2时 文本框为动态大小
  175. /// </summary>
  176. #if !COMBAT_SERVER
  177. public int[] TextSize;
  178. #else
  179. public int[] TextSize{ set; get; }
  180. #endif
  181. /// <summary>
  182. ///1:指左 2:指右
  183. /// </summary>
  184. #if !COMBAT_SERVER
  185. public int reversalFinger;
  186. #else
  187. public int reversalFinger{ set; get; }
  188. #endif
  189. /// <summary>
  190. ///1:靠左(默认) 2:靠右
  191. /// </summary>
  192. #if !COMBAT_SERVER
  193. public int reversalBox;
  194. #else
  195. public int reversalBox{ set; get; }
  196. #endif
  197. /// <summary>
  198. ///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步
  199. /// </summary>
  200. #if !COMBAT_SERVER
  201. public int ForceOnclick;
  202. #else
  203. public int ForceOnclick{ set; get; }
  204. #endif
  205. /// <summary>
  206. ///是否强制对话 1:必须对话完毕 0:对话保留最后一句
  207. /// </summary>
  208. #if !COMBAT_SERVER
  209. public int forceText;
  210. #else
  211. public int forceText{ set; get; }
  212. #endif
  213. /// <summary>
  214. ///配音文件
  215. /// </summary>
  216. #if !COMBAT_SERVER
  217. public string voiceFile;
  218. #else
  219. public string voiceFile{ set; get; }
  220. #endif
  221. }
  222. }
  223. // End of Auto Generated Code