BuffConfig.cs 1.9 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Buff.xlsx. SheetName: BuffConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "BuffConfig.json")]
  8. public partial class BuffConfigHolder : ConfigHolder<BuffConfig> {
  9. }
  10. [Serializable]
  11. public struct BuffConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID (id段不再区分debuff和buff)
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///测试用的名字
  19. /// </summary>
  20. public string nameTest;
  21. /// <summary>
  22. ///测试用的描述
  23. /// </summary>
  24. public string decTest;
  25. /// <summary>
  26. ///图标
  27. /// </summary>
  28. public string icon;
  29. /// <summary>
  30. ///buff名称
  31. /// </summary>
  32. public int buffName;
  33. /// <summary>
  34. ///buff描述
  35. /// </summary>
  36. public int buffEffectDes;
  37. /// <summary>
  38. ///buff组 详细见buff组说明
  39. /// </summary>
  40. public int buffGroup;
  41. /// <summary>
  42. ///叠加个数(超过后不在有新效果)
  43. /// </summary>
  44. public int overlayCount;
  45. /// <summary>
  46. ///效果值
  47. /// </summary>
  48. public float[] effectValue;
  49. /// <summary>
  50. ///计时类型 1.堆叠计时 2.独自计时
  51. /// </summary>
  52. public int timeType;
  53. /// <summary>
  54. ///默认持续时间 -1是永久(技能里可以修改这个值)
  55. /// </summary>
  56. public float buffTime;
  57. /// <summary>
  58. ///1=增益 2=减益 3=状态
  59. /// </summary>
  60. public int buffType;
  61. /// <summary>
  62. ///驱散类型 1=能驱散 2=不能驱散
  63. /// </summary>
  64. public int dispelType;
  65. /// <summary>
  66. ///是否是控制buff 1=是 0=不是
  67. /// </summary>
  68. public int IsControlBuff;
  69. /// <summary>
  70. ///是否隐藏图标 1=是 0=不是
  71. /// </summary>
  72. public int IsHideIcon;
  73. /// <summary>
  74. ///脚本名字
  75. /// </summary>
  76. public string scriptsName;
  77. }
  78. }
  79. // End of Auto Generated Code