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- // Auto Generated Code By excel2json
- // Generate From Excel\Buff.xlsx. SheetName: BuffConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "BuffConfig.json")]
- public partial class BuffConfigHolder : ConfigHolder<BuffConfig>
{
- }
- [Serializable]
- public struct BuffConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID (id段不再区分debuff和buff)
- /// </summary>
- public int ID;
- /// <summary>
- ///测试用的名字
- /// </summary>
- public string nameTest;
- /// <summary>
- ///测试用的描述
- /// </summary>
- public string decTest;
- /// <summary>
- ///图标
- /// </summary>
- public string icon;
- /// <summary>
- ///buff名称
- /// </summary>
- public int buffName;
- /// <summary>
- ///buff描述
- /// </summary>
- public int buffEffectDes;
- /// <summary>
- ///buff组 详细见buff组说明
- /// </summary>
- public int buffGroup;
- /// <summary>
- ///叠加个数(超过后不在有新效果)
- /// </summary>
- public int overlayCount;
- /// <summary>
- ///效果值
- /// </summary>
- public float[] effectValue;
- /// <summary>
- ///计时类型 1.堆叠计时 2.独自计时
- /// </summary>
- public int timeType;
- /// <summary>
- ///默认持续时间 -1是永久(技能里可以修改这个值)
- /// </summary>
- public float buffTime;
- /// <summary>
- ///1=增益 2=减益 3=状态
- /// </summary>
- public int buffType;
- /// <summary>
- ///驱散类型 1=能驱散 2=不能驱散
- /// </summary>
- public int dispelType;
- /// <summary>
- ///是否是控制buff 1=是 0=不是
- /// </summary>
- public int IsControlBuff;
- /// <summary>
- ///是否隐藏图标 1=是 0=不是
- /// </summary>
- public int IsHideIcon;
- /// <summary>
- ///脚本名字
- /// </summary>
- public string scriptsName;
- }
- }
- // End of Auto Generated Code
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