MapConfig.cs 445 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [System.Serializable]
  5. public class TileMapInfo
  6. {
  7. public GameObject root;
  8. public int gailu;
  9. public List<GameObject> zuo;
  10. public List<GameObject> you;
  11. public List<GameObject> shang;
  12. public List<GameObject> xia;
  13. }
  14. [CreateAssetMenu]
  15. public class MapConfig : ScriptableObject
  16. {
  17. public List<TileMapInfo> allMapInfo = new List<TileMapInfo>();
  18. }